- Fixed some ESSM errors related to RoomDescriptor:GetDecoSaveState():Clear()
- Fixed GridEntityTNT.FrameCnt being MIA since forever
- Fixed room:GetGridEntity() potentially returning a garbage reference
- Fixed player:GetBodySprite() not returning anything
- Fixed the new RNG object being passed to MC_PRE/POST_PICKUP_GET_LOOT_LIST not being consistent between preview and spawning as intended.