github TeamREPENTOGON/REPENTOGON 1.1.2e

10 hours ago

Fixes:

  • Fixed an OpenAL-related issue causing muffled or quiet audio for certain users.
  • Fixed vanilla achievement popups sometimes using the custom gfxback of a prior modded achievement.
  • Fixed ItemConfigCard.SetAvailabilityCondition potentially having its lua reference get broken and point to something unintended.
  • Fixed MusicManager():StopJingle() not behaving as expected.

Added:

  • The game language option is now supported. You can change your game language in REPENTOGON Launcher's "Change Game Options" menu.
    • Note that Repentance+ currently lacks updated localized sprite resources (such as translated main menu / pause screen).
  • Mod support for stringtable.sta. Now mods can add/overwrite strings in sta files. See docs for more details.
  • EntityPlayer:
    • SetTearDisplacement
  • MusicManager:
    • GetCurrentJingleID
  • RoomGroup enum
  • RoomDescriptor:
    • GetGroup() -> integer
    • SetGroup(integer group)
      If a RoomDescriptor has a Group set other than RoomGroup.GROUP_NONE, random teleports will not take you to that room unless you are already in a room with the same Group.
    • static CreateGroup(string name) -> integer
      Creating a group via a distinct name on initial mod load is recommended for best mod compatibility.
    • static GetGroupByName(string name) -> integer
  • Isaac.LoadModDataFromFolder(string FolderName)
    • Lets you read the saveX.dat from any existing mod data folder, even if the mod is not enabled.

Modified:

  • MC_PRE/POST_PLAYERHUD_RENDER_HEARTS/ACTIVE_ITEM no longer run for co-op ghosts.

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