github TeamREPENTOGON/REPENTOGON 1.1.1

one day ago

Additions:

  • Mods can now load assets from resources-repentogon and content-repentogon folders for compatibility. Takes priority over -dlc3 folders (e.g resources-repentogon > resources-dlc3 > resources).
  • Game:
    • IsStartingFromState
      Returns a boolean whether the game starts from a continued state or not. Always returns false after MC_POST_GAME_STARTED execution.
  • EntityBomb
    • Get/SetFallSpeed
      Formerly mislabeled as Get/SetHeight
    • Get/SetFallAcceleration
      Formerly mislabeled as Get/SetFallingSpeed
  • EntityTear
    • SetInitSound(SoundEffect sound)
  • MenuSave
    • SetSlotSpritesheet(int slot, string pngfilename)
      Overrides the spritesheet used for a save file drawing. MC_POST_SAVESLOT_LOAD is a good place to use this.
  • ModCallbacks:
    • Added "RemoveFromPlayerForm" and "Wisp" args to MC_POST_TRIGGER_COLLECTIBLE_REMOVED.
  • Enums:
    • SlotState
    • BloodClotSubtype
    • RoomDisplayFlags

Fixes:

  • Isaac:
    • Restored deprecated Isaac.ClearBossHazards for compatibility, but Room:ClearBossHazards should be used instead.
    • Fixed possible crashes involving ClearChallenge and MarkChallengeAsNotDone.
  • Vector:
    • Lerp now returns a reference to the modified vector like it now does in vanilla.
  • RoomDescriptor:
    • Fixed GetNeighboringRooms returning a number instead of a table.
  • Room:
    • SetItemPool no longer crashes or errors on POOL_NULL
  • ScoreSheet:
    • Fixed crash related to AddFinishedStage
  • ModCallbacks:
    • Fixed broken color userdata in MC_POST_ENTITY_SET_COLOR
  • XMLData:
    • Fixed GetEntryByOrder results for XMLNode.NULLCOSTUME
    • Fixed crashes on invalid node types
  • Dear ImGui Console Menus:
    • Game Options: Music Volume slider now immediately updates the volume of the currently-playing music.
    • Save Management: "Import from Repentance" no longer "fails" if a file doesn't exist.
  • Fixed possible crash on the secrets menu.
  • Fixed the custom challenges menu resetting when any console command is executed.
  • Fixed the game potentially getting stuck trying to generate an ascent floor if a modded boss room has certain door layouts (again)

Don't miss a new REPENTOGON release

NewReleases is sending notifications on new releases.