github TeamREPENTOGON/REPENTOGON 1.0.5

latest releases: v1.1.0-testing-launcher-19, v1.1.0-testing-launcher-18, v1.1.0-testing-launcher-17...
22 months ago

Additions:

  • Added Challenge completion tracking to the mod challenges menu
  • Added localization code support
  • Added settings to change unifont rendering size
  • Add Update callbacks for GridEntityTNT
  • Add Render callbacks for GridEntityLock and GridEntityTeleporter
  • LayerState:
    • Get/SetWrapSMode
    • Get/SetWrapTMode
    • these play some currently unknown role in allowing sprites to wrap around, and is required for Beam sprites
  • Beam and Point have recieved some reworks in preparation for a future cord reimplementation
    • The Sprite used in the Beam must be in the same "scope" as the Beam. For example, a global Sprite and local Beam works, but local Sprite` and global Beam won't. They can also both be global/local or in the same table.
    • Point no longer has a Color object for the time being to save some space. It should hopefully return later, pending finding a good way to optimize it.
  • Added PRE_PLAYERHUD_RENDER_HEARTS(Vector Offset(?), Sprite HeartsSprite, Vector Position, float Unknown) callback, returning true cancels hearts HUD rendering
  • Added support for custom items in the items attr on players.xml by using their name instead of id.
  • Added support for modded startitems,playertype and starttrinkets in challenges.xml.
  • Added support for custom achievements in the achievement attribute for items.xml(cant lock items yet tho...)
  • Added MC_POST_HUD_RENDER callback (good for rendering on top of the HUD)
  • Added WeightedOutcomePicker:RemoveOutcome(int Value) and WeightedOutcomePicker:GetOutcomes()
  • Added Entity Get/Set methods related to status effects countdown
  • Added challenges.xml param unlocksachievement attribute, which tells which achievement is unlocked on the modded challenge completion.
  • Added MC_POST_PRE_CHALLENGE_DONE to do stuff when a challenge is completed, on POST, or prevent its completion on PRE.
  • Added the challenge functions Isaac.GetModChallengeClearCount, Isaac.ClearChallenge, Isaac.MarkChallengeAsNotDone and Isaac.IsChallengeDone.
  • Changed the PRESS E FOR CHALLENGES MENU note, on the challenges menu, to follow you around and not be left at the top.
  • Entity:ForceCollide() now works for EntityLasers
  • ModsMenu.GetSelectedElement() and ModsMenu.SetSelectedElement() now start at 1 to be more intuitive
  • ModsMenu.SetSelectedElement() clamps values below and above the amount of mods the player has
  • The mods menu can now be scrubbed through! Left/Right will scroll three mods at a time. Page Up/PageDown on keyboard and Left/Right Trigger on controller will scroll ten mods at a time.
  • Added WeightedOutcomePicker:AddOutcomeFloat(), WeightedOutcomePicker:Clear() and WeightedOutcomePicker:GetNumOutcomes()

Fixes:

  • Fix GridEntity render callbacks being massively broken
  • Fix PRE_GRID_ENTITY_SPAWN not accepting a table
  • Fix potential crash with SpawnGridEntity(GridEntityDesc)
    • main_ex.lua typechecking on this is temporarily disabled
    • Will silently fail if returning an invalid type to prevent crashes
  • Fix Entity:AddWeakness duration being incorrect
  • Fix Beam:Add(Point) override
  • Fix nomarks players.xml attribute
  • Fix GetAchievementIdByName not working until Slot selection
  • Fix XmlData.GetByName and GetById returning the input instead of nil when not finding anything
  • Fix several XMLData Achievement SourceId clownery when mods set ids for their achievements
  • Fix XMLData GetNumEntries being inconsistent
  • Fix binder for Familiar:UpdateDirtColor
  • Fix FlatPatch spam in repentogon.log by reworking Quick Room Clear patch
  • Fix GridEntityDoor vanilla variables PreviousState/PreviousVaraint returning unusable userdata instead of integer
  • Fix Weapon:SetFireDelay() not working
  • Fix ModsMenu.SetSelectedElement() only having a cosmetic effect

Don't miss a new REPENTOGON release

NewReleases is sending notifications on new releases.