github TeamREPENTOGON/REPENTOGON 1.0.3

latest releases: v1.1.0-testing-launcher-18, v1.1.0-testing-launcher-17, v1.1.0-testing-launcher-16...
22 months ago

Additions:

  • ColorParams
    • Used to store the color and parameters passed by Entity:SetColor (Priority, Duration, Fadeout, Shared)
  • Entity:CopyStatusEffects() now copies the Color over to the target Entity, including the proper duration and other parameters
    • This can be toggled with the CopyColor argument, default true
  • Isaac.IsInGame
  • EntityPickup :
    • GetCollectibleCycle
    • RemoveCollectibleCycle
  • Capsule :
    • Capsule constructor
  • MenuManager :
    • GetViewPosition
    • SetViewPosition
  • The luamod command now supports autocomplete
  • Dear ImGui console now has a back button to allow controllers & Steam Deck to exit
  • dsound.dll will log when it's been unloaded to help debug cases of REPENTOGON not loading
  • Improved constructors for Sprite and Font classes
  • Added documentation for the MC_PRE_LEVEL_SELECT callback
  • Added gfxback property to custom achievements xml

Fixes:

  • Fix a crash with weapon-copying familiars and Spirit Sword
  • Fixed a possible crash when GetNullFrame is called on a Sprite that is not yet fully loaded
  • Fixed MC_POST_ENTITY_TAKE_DMG triggering when the player touches the white fireplace in downpour/dross
  • Fix Card Against Humanity only ever spawning regular poops
  • Fix crawlspace floors (and possibly other unnoticed cases) not rendering
  • Fix Entity:CopyStatusEffects(Entity, Entity) doing nothing
  • Fix potential issue with XMLData.GetNumEntries
  • Improve paramater validation for MC_PRE_LEVEL_SELECT to prevent possible crashes
  • Modify vanilla function Game():GetPlayer to prevent possible crashes
  • Changelog can now be safely closed using the "menu back" button e.g. Esc
  • Fixed AnimationData:IsLoopingAnimation returning boolean, instead of integer
  • Fixed a custom cutscene issue that played the Intro on cases where it shouldnt

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