github Team-Neptune/DeepSea v2.0.2
Release v2.0.2

latest releases: v4.9.0, v4.8.0, v4.7.0...
3 years ago

Created a new release with a bumped patch version because of shadow updates from atmosphere:

Note: The 0.18.0 builds were updated on 2021/02/02 at 6:45 PM PST to fix compatibility with sys-botbase, and possibly other custom sysmodules.

Note: The 0.18.0 builds were updated on 2021/02/02 at 5:15 PM PST to fix a bug that could cause gamecards to fail to be read under certain circumstances.

Note: The 0.18.0 builds were updated on 2021/02/02 at 1:45 PM PST to make line preference in hosts files explicit. This shouldn't be affect behavior, as the new explicit code does what the previously implicit code did under the hood.


Since a lot of people had problems with our 2.0.0 release, we have updated our build script and released this hotfix.
The problem was that too many sysmodules were enabled. We have disabled every module exept Tesla, so you can still control them.

Any other problems you may encounter will possibly be fixed if you manually update and create a
fresh install of DeepSea (Deleting Atmosphere, Bootloader & Sept - NOT overwriting them).


Hello everyone,

We have released DeepSea 2.0.0. Build with a new buildscript that is easier to extend and work on. We also have a new "Discussions" tab on github in which you can tell us about your ideas, suggestions or whatever you want to tell us. This makes sure it gets seen and remembered by the Staff, but doesnt clutter the "issues" tab anymore.

Atmosphere was updated to 0.18.0
Every homebrew is on its latest version.

We removed following homebrews:

  • Goldleaf
  • NSAInstaller
  • DeepSea Updater

Added following homebrews:

  • TinWoo
  • AiO-switch-updater
  • DeepSea Assets (also to the "minimal" package)
  • MissionControl

We also Updated our readme to reflect said changes.

Make sure to join our Discord server for any questions, problems or suggestions you may have!

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