RewindBox 0.0.11 — Build 721
Everything since RewindBox 0.0.10 (Build 559), brought together in one update.
🎮 PlayStation 3 — RPCS3
- Assassin’s Creed: audio mixing corrections prevent audio periods from being discarded during waits.
- Reduced redundant rendering interruptions and repeated graphics work, including changes to Vulkan/MoltenVK.
- Improved texture caching to reuse more previously calculated results.
- Black Ops II: corrections to SPU synchronization, memory reservations and waits involved in stalls.
- Black Ops II: earlier submission of pending occlusion results, with a separate bounded budget, targets waits on the game’s main CPU threads.
- Corrected short active-wait timing on iPhones with a 1 GHz system counter and adjusted the BO2 writer-lock wait path.
- Assassin’s Creed: corrected an atomic SPU write that could overwrite a newer main-CPU value during game exit.
- Improved SPU program preparation and cache reuse to reduce recompilation during gameplay.
- God of War III: removed the unintended 30 FPS limit and reduced unnecessary texture validation.
- God of War III v1.00: the optional MLAA bypass now applies on a fresh boot as well.
- Assassin’s Creed IV and Dynasty Warriors 6: corrected game profiles to use the LLVM PPU recompiler.
- Corrected texture coherence, partial graphics commands and CPU/GPU synchronization paths.
- More reliable retention of mounted ISO images.
- Corrected JIT memory reservation when the usual address range is unavailable, including on certain iOS beta versions.
- Repositioned the Menu and Performance buttons to better respect touch controls and safe areas.
- Expanded per-game settings and diagnostic tools to identify the causes of stalls more precisely.
🕹️ Nintendo Switch — MeloNX
- Support for the keyboard requested by games, plus touch access to L3/R3.
- Corrected controller handling during sessions and when returning to the interface.
- First-frame and GPU-transfer corrections targeting black screens at launch.
- Graphics ordering corrections targeting stale frames, flickering and rendering artifacts.
- Corrected shader resource declarations and compilation paths that could prevent parts of a scene from rendering.
- JIT corrections covering branches, translation-block boundaries and register-state preservation.
- Fewer repeated allocations, improved texture reuse and release of resources no longer needed.
- Improved memory-pressure handling and cleanup of resources retained after closing a session.
- More durable shader and pipeline caches: saves during gameplay and on pause, background loading and improved reuse between sessions.
- Preparation of previously encountered graphics variants to reduce their reconstruction during gameplay.
- Reduced redundant graphics-resource updates and improved sharing of Metal libraries between compilation workers.
- Hogwarts Legacy corrections covering texture copies and handling of certain invalid graphics values.
- Failure to start the iOS audio engine no longer directly aborts the application.
- Compilation cancellation during teardown addresses sessions stuck on “closing,” including the SSBU path.
- Corrected a MoltenVK presentation ownership race: an in-flight presentation retains the drawable it needs.
- Added a fragmentation guard to avoid unnecessary blocking memory cleanup, targeting pauses reproduced from Super Smash Bros. Ultimate logs.
🎨 Skins and touch controls
- Added GameCube Pocket, Wii Pocket and PS2 Pocket skins.
- Added Pocket — Original variants for GameCube, Wii and PS2 while keeping the existing designs.
- Added Switch Pocket, available through Skins in the Switch playlist menu.
- Portrait and landscape layouts, with orientation locking where supported by the selected skin and engine.
- Corrected offsets between the drawn buttons and their touch areas.
- Corrected rectangular press highlights, pressed states and analog-stick geometry.
- GameCube/Wii analog sticks now move as a complete circle, including the C-stick.
- Bundled skin updates now refresh older installed copies while preserving your selections.
- Restored access to Skins from the PS2 playlist.
- Corrected the return from the MeloNX in-game menu so skin buttons and sticks regain input immediately.
- Improved game-screen framing inside Pocket skins, including rounded corners.
- Refined pressed-button visuals so controls sink into their housings rather than simply turning gray.
- Dolphin and PS2 floating session buttons no longer cover skin controls when the skin provides its own Menu button.
🏆 RetroAchievements
- Centralized sign-in and Hardcore settings.
- Corrected repeated sign-outs, credential persistence and migration of older accounts.
- Improved session ownership of notifications and progress, including external-display presentation.
- Achievement text follows the app language when the required Apple translation features are available.
- Improved game recognition, including CHD and CSO, with consistent identification in the library and during play.
- Clearer messages distinguish an unrecognized game from an unreadable file.
🧩 Cheats & Enhancements
- A unified Cheats & Enhancements page for each game.
- Access to compatible frame-rate, aspect-ratio, graphics and other available game patches.
- Improved activation, deactivation and restoration of original settings.
- Corrected unintended Switch cheat activation when the enable list was missing.
- Cheat state remains usable after the app container moves.
- RewindBox-generated cheat files now contain only the selected programs.
📚 Library, artwork and manuals
- Reworked 3D cases with more faithful proportions, relief, spines and backs.
- Editable back covers and nondestructive image correction.
- Artwork matching using the ROM’s actual game identifier.
- More reliable batch scraping with better preservation of existing media.
- Improved French cover and manual lookup with additional sources.
- Improved scan viewing and zoom.
- Lighter Switch discovery avoids reading entire game files on the main thread.
✨ Interface and navigation
- New RewindBox Glacier style with a reversible preset.
- Bundled offline system artwork.
- Corrections to margins, obscured titles, icon sizes and carousels.
- Corrections to system bubbles and the “⋯” menu.
- An icons-only main navigation bar, while retaining accessible names for VoiceOver.
🧪 Experimental renderer
- Added an optional native Metal 4 renderer for RPCS3. Vulkan/MoltenVK remains available and the selected renderer is preserved.
Testing and known limits
The downloaded Build 721 IPA passed the recorded offline package, source/component identity and delivery checks. RPCS3 Core 919 and MeloNX Core 719 are included. Fresh Flutter, native and delivery-contract checks were executed for this delivery. The downloaded file matches the original private delivery byte for byte.
Automated tests and desktop benchmarks do not establish iPhone FPS, audio or gameplay improvements. The complete package has not been gameplay-validated on a physical iPhone. First-use shader compilation and game-specific issues may remain. Cheats and achievement support depend on the game, version and engine.
Long Hogwarts Legacy pauses and residual BO2 performance problems remain under investigation. This build retains automatic BO2/God of War III comparison windows; their removal belongs to a later build and is not included here.
Some faithful Pocket layouts have small touch targets or Dynamic Island overlap. Switch Pocket’s HOME and Capture controls are unavailable in this engine; MeloNX does not lock session orientation through the skin. The MeloNX Metal binary-archive prototype, Switch 2 experiment and RPCS3 comparison-only Cores are not included.
Download and installation
IPA: RewindBox-0.0.11.ipa
SideStore / AltStore Classic source: source.json
- Requires iOS 18.0 or later.
- Re-sign with SideStore, AltStore Classic or your usual compatible sideloading tool. This is not a notarized AltStore PAL package or a directly installable Apple distribution build.
- Public release: 0.0.11. IPA metadata remains 0.0.8, Build 721; the source preserves those exact values and uses
marketingVersionto display 0.0.11. - Size: 267,033,667 bytes.
- SHA-256:
bc640a83a01de8a623c16fb0b5977edf16ac6010b61c9c2489ae334d3db3c0d7.
No firmware, keys, BIOS or game files are bundled.