RewindBox 0.0.10 — Build 559
Everything since 0.0.9-fix.1 (Build 530).
Interface
- Refined Liquid Glass interface: one-line main header, a new "NeoStation" style (solid accent pill, matte surfaces, no blur), a working Interface preview with Apply/Revert, and floating side-menu bubbles in Settings and Scraper.
- New options in 12 languages: status bar items, accent colour, controller focus style, LB/RB glyphs and side-menu panel.
- ROM folder changes saved in quick succession no longer fail.
Nintendo Switch (embedded MeloNX)
- Backend threading is now on by default, as in the standalone MeloNX app, with a per-game switch.
- Game FPS is shown in the RAM overlay.
- In-game MoltenVK choice: the standalone MeloNX app's own MoltenVK is the default; RewindBox's version remains available and is used automatically if the other fails to load.
- New "Emulation priority" option in the in-game menu (default unchanged). The screen no longer auto-locks during a game.
- Closing a game after a GPU teardown error no longer leaves the app stuck on "closing": the session is stopped safely and explained.
- Imports report completion without a full library rescan, updates are matched to the installed base game, audio playback starts correctly on the Apple backend, and pipeline compilation errors are handled without breaking later draws.
- A per-second performance line in the app log helps troubleshooting.
PlayStation 3 (RPCS3)
- PS3 disc images (.iso) in your library folder now launch through RPCS3: RewindBox reads the disc, offers to install it into RPCS3 (with its .dkey/.key file) and boots it. Renamed or removed images stay in sync, and the original can optionally be deleted after installation.
- The God of War III profile is now actually applied; an old custom configuration previously disabled it silently.
- Engine improvements:
- SPU code already in the cache loads without rebuilding the LLVM pass pipeline.
- GPU copies that fully overwrite their destination no longer read the old contents back.
- Fewer redundant texture hashes, plus a new experimental "Texture validation per FIFO batch" setting (automatic for God of War III only).
- Faster lookup of identical vertex shaders, fewer copies during synchronous shader compilation, fewer redundant pipeline builds, and shader-cache writes moved off the RSX thread.
- Less CPU spent waiting for the GPU, and faster JIT cache writes.
- Public ARMSX3 fixes: SPU warm-up order, PKG path containment, debug SELF decryption, in-memory savestate files, cellSaveData SDK 2.6 limit.
- ISO mounts are preserved when restoring a savestate.
- New experimental "MoltenVK Asynchronous Submits" setting (off by default).
- Additional bounded diagnostics (timeline, GPU waits, read-back origins, optimization counters) to measure performance.
The first launch of each PS3 game rebuilds its SPU cache once; the PPU cache is kept.
Testing status
These changes passed automated native, sanitizer, ARM64 and packaging checks. FPS, stutter and memory gains on iPhone have not been measured yet. Please report results with your logs.
Download
RewindBox-Build559.ipa — SHA-256 f16c2a3529537bfbaa933972ed63f6ce96bb2a9ca176f1e2d1726dcd7896480d.
Ad-hoc signed: re-sign it with SideStore or AltStore before installing. Requires iOS 18.0 or later.
Version note: IPA build number 559; the internal app version remains 0.0.8.
No firmware, keys, BIOS or game files are bundled.