github TORlN/HDR-to-SDR v3.1.5

6 hours ago

HDR to SDR v3.1.5

What's new

  • Real 3D LUT color pipeline: color conversion now runs through a proper BT.2020→BT.709 3D LUT on both the CPU and GPU tonemapping paths, replacing the previous approximate gamut math with more accurate color reproduction.
  • "Accurate GPU Color" is now a permanent per-batch-item setting, and it now applies to every tonemapper instead of only GPU-only ones.
  • Improved logging: rate-limited error logging, a persistent log file, and clearer warnings.
  • The app now notifies you when a Dolby Vision profile 5 source overrides the GPU toggle.

Fixes

  • Fixed preview accuracy bugs where the GPU preview cache could serve stale or incorrect frames (prewarm cache poisoning and cache-key mismatches).
  • The CPU LUT filter now uses tetrahedral interpolation for smoother color results.
  • Corrected the LUT generator's transfer curve and grid resolution.
  • Fixed LUT filter path handling so paths containing backslashes on Windows no longer break the filter.
  • Improved tooltip text for GPU export color correction options.

Full Changelog: v3.1.4...v3.1.5

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