This is the official release version of SCDA XBERecomp V1. For further information, refer to the README page for instructions on setting up the game.
Download SCDA XBERecomp V1
Features
Display
- Display Mode - Switch between Fullscreen, Borderless and Windowed.
- Resolution - Lists every mode your monitor reports and defaults to your desktop resolution, replacing the original 640x480 resolution.
- Render Resolution - Renders the game at 20% to 200% of the output resolution, allowing supersampling or downscaling independent of the window size.
- Field of View - Sets the horizontal field of view during gameplay from 45 to 140 degrees, with 75 being the game's default. Cutscenes, scopes, gadget views and lock picking keep the original.
- Max Frame Rate - Caps the frame rate to your monitor's refresh rate or a custom value, or removes the cap entirely, replacing the Xbox's 30 FPS limiter.
- V-Sync - Reduces screen tearing.
- FPS Counter - Displays the frame rate on screen.
Graphics
- Multisample Antialiasing (MSAA) - Enables 2x, 4x or 8x MSAA to smooth jagged edges while preserving a sharp image. MSAA does not smooth alpha-tested edges such as fences and foliage.
- Subpixel Morphological Antialiasing (SMAA) - Enables SMAA to smooth jagged edges across the whole frame with a softer image. SMAA also smooths alpha-tested edges such as fences and foliage, and can be combined with MSAA.
- Anisotropic Filtering - Forces the selected anisotropic filtering level on all textures.
- Shadow Resolution - Raises the shadow resolution from the Xbox's 512x512 (default) up to 8192x8192.
- Shadow Distance - Increases the distance at which lights and their shadows turn off by up to 8x.
- Ambient Occlusion - Adds screen space ambient occlusion, creating soft contact shadows where surfaces meet.
Shader Model 3
- Shader Model - Choose between Shader Model 1.1, the Xbox look, and Shader Model 3.0, which enables the Chaos Theory PC style features.
- HDR Rendering - Enables Shader Model 3 HDR rendering.
- Tone Mapping - Enables Shader Model 3 tone mapping.
Input
- Mouse and Keyboard - Full keyboard and mouse support with raw input, adjustable sensitivity, inverted look and rebindable controls.
- Controller - Controller with SDL3 support, buttons can be rebound from the Controller page. Defaults match the Xbox layout.
General
- Skip Intro - Skips the intro logos.
- Co-op Support - Co-op can be played online by directly connecting to a friend's IP address, over LAN, or in split-screen.
- Co-op Tick Rate - Raises the co-op update rate, which is capped at 22 Hz in the original game, up to 142 Hz. Both players must use the same value.
- Co-op Min Input Delay - Lowers the minimum input delay in co-op from the original 50 ms down to 0 ms. Both players must use the same value.
Miscellaneous
- Boot Splash - Place a
SplinterCell4Logo.png(or.bmp) beside the exe to display a splash screen at launch. - Custom Menu Cursor - Place a
cursor.png(orcursor.dds) beside the exe to replace the Windows arrow in the game's menus.













