github TEdit/Terraria-Map-Editor 5.2.2-beta7
TEdit 5.2.2-beta7

latest release: 5.1.34
pre-releaseone day ago

Important

Supports Terraria 1.4.5.6 (world file version 319)

🎉 New Features

  • Add Debug menu with NBT overlay toggle
  • Add NBT payload to undo/clipboard disk serialization
  • Add unit tests for mod tile copy/paste and undo/redo NBT preservation
  • Add mod test files
  • Add tile/wall coating get/set methods to scripting API
  • Add Calamity1 test fixtures and track .twld/.bak files with Git LFS

🐛 Bug Fixes

  • Fix Calamity2 tile loading: support new dense .twld format #1075
  • Fix mod tile/wall rendering: accurate colors, layer depth, Safe prefix #1075
  • Fix pre-existing unit test failures
  • Fix Tile struct copy bugs in TwldFile — mod tiles now apply correctly
  • Fix mod NBT data loss in copy/undo, add missing mods warning
  • Fix undo and clipboard serialization to preserve mod tile virtual IDs
  • Fix redo duplicating chest entries and chest row button bindings
  • Fix chest editor button bindings for selection vs row context (#2174)
  • Fix 4 top crash bugs identified from App Insights telemetry
  • Fix tModLoader .twld save: compression bloat and tag preservation
  • Fix undo crash and delete crash from user reports
  • Fix .twld save producing invalid NBT that tModLoader can't load
  • Fix mod item stacks zeroed during save, causing pasted chest items to vanish
  • Fix Item.Copy() zeroing StackSize for mod items (actual root cause)
  • Fix Beta/Alpha update channel not showing pre-release updates
  • Fix concurrent update checks fighting over Velopack lock file
  • Fix clipboard flip scrambling sprites (struct regression)

✨ Enhancements

  • Update dependency Xunit.SkippableFact to 1.5.61 (#2230) (#2230)
  • Update dependency ReactiveUI.Avalonia to 11.4.12 (#2232) (#2232)
  • Update dependency SkiaSharp to 3.119.2
  • Update dotnet monorepo to 10.0.5 (#2233) (#2233)
  • Update dependency coverlet.collector to 8.0.1 (#2239) (#2239)

📦 Other Changes

  • TModLoader .twld support: NBT parser, tile/wall overlay, round-trip save #1075
  • ModScraper: extract tile/wall colors from .tmod archives #1075
  • World Explorer: add Vanilla/tModLoader toggle button #1075
  • Convert .wld test files to LFS pointers
  • Load mod tile/wall textures from .tmod archives at world load #1075
  • Item editing
  • Mod chest item editing: copy/paste, UI display, item textures #1075
  • Mod item support for tile entity editors #1075
  • Merge main into feature/modloader
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Merge main into feature/modloader
  • Merge main into feature/modloader
  • Merge main into feature/modloader
  • Merge main into feature/modloader
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Mod world improvements: NBT overlay, entity editing, save fixes
  • Move NBT tree buttons inline, add View NBT button on special tile editor
  • Move NBT overlay to debug-only rendering
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • Sprite sheet editor, tiered tile config, pixel-based frame detection
  • Merge remote-tracking branch 'origin/main' into feature/modloader
  • ModDataSerializer v3 with cross-world ID mapping, NBT fixes, render fix
  • Localize the sprite editor
  • Localize the sprite editor
  • New Crowdin translations by GitHub Action
  • Shrink default main window size to 1600x900
  • New Crowdin translations by GitHub Action
  • Merge remote-tracking branch 'origin/l10n_crowdin' (#2236)
  • Rebuild mod chest/entity items on save so edits are preserved
  • New Crowdin translations by GitHub Action
  • Merge remote-tracking branch 'origin/l10n_crowdin' (#2238)

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