github TEdit/Terraria-Map-Editor 5.1.0-beta6
TEdit 5.1.0-beta6

pre-release2 hours ago

Important

Supports Terraria 1.4.5.5 (world file version 318)

🐛 Bug Fixes

  • Fix spray undo regression: preserve CheckTiles across spray ticks

  • Remove per-tick generation increment in SprayAtPoint that was resetting
    the dedup state, causing already-painted tiles to be re-saved to undo
    with their modified state (corrupting undo) and re-painted redundantly

  • The generation set in MouseDown now persists across the entire spray
    stroke, so each tile is only saved to undo and painted once

  • Fix flood fill skipping leftmost tile column (x=0)

  • Change boundary check from lFillLoc <= 0 to lFillLoc < 0 so the
    leftward scan processes x=0 instead of stopping one tile early

📦 Other Changes

  • Brush performance optimization: cache, buffers, generation counter

  • Cache brush shape offsets in BrushSettings, translate on stamp instead of
    recalculating geometry per interpolation point (~70-85% CPU reduction)

  • Move ThickenLine/ErodeShape to BrushSettings as public static helpers

  • Pre-allocate stamp/line/sweep buffers in BrushToolBase to eliminate
    per-frame List/HashSet allocations

  • Replace bool[] CheckTiles + Array.Clear with int[] + generation counter
    to skip 20MB clear on each stroke start

  • Update all tool files (Pencil, Morph, Sprite, Fill, Hammer, DrawApi,
    WorldEditor) to use generation-based dedup pattern

  • Texture loading message

👥 Contributors

Don't miss a new Terraria-Map-Editor release

NewReleases is sending notifications on new releases.