Important
Supports Terraria v1.4.5.4
🎉 New Features
- Added 1.4.5.0 saving
- Add artifacts to CI builds
- Added corrections to new wall color content.
- Added new framed tile data.
- Added 'MapColors.xml' builder.
- Added v1.4.5.3 to TerrariaVersionTileData.json.
- Add weapon and mount to specialtile ui
- Initial work on deadcells display jar rendering, the jar itself also uses custom rendering
- Add multi chest max stack
- Add team spawn editor
- Add translations for missing items
- Add new TileEntities (#2131)
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Update tileversion data
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Fix missing TileEntities
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Add new TileEntities
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Add new TileEntities localization (#2131)
🐛 Bug Fixes
- Fix sign cap
- Fix settings
- Fix settings.xml colors for tiles
- Fix for copy/paste displaydoll
- Fix missing ReactiveUI properties
- Fix check updates button and toggle
- Fix World Seed containing letter resets to 0 after saving
- Fixed the save-as-version ordering.
- Fix databindings and serilization for points
- Fix where wires on sprites can not flip
- Fix world version mismatch in undo/redo save and load
✨ Enhancements
- Update frame tiles
- Updated the player map renderer tile color table.
- Update settings wrapper
- Updated the map colors for 1.4.5.
- Updated 'Game Version To Save Version'.
- Adjusted the save-as-version popup dimensions.
- Updated 'GetMaxCount' to new list format.
- Update gitignore
- Enhance chest max stack functionality
- Update tileversion data
🔧 Refactoring
- Remove old sponsor links
- Remove old news
- Clean up old morph
📦 Other Changes
- UndoBuffer file format change (#2109)
- Build script version detection
- Housekeeping
- Corrected the max tile/wall arrays.
- Hex color ARGB
- Enable bestiary completion for slimer and eaterofworlds
- Move saveVersions to list to support duplicate saveVersion entries
- Full ReactiveUI migration
- TODO: need mount in item list
- Sprite fixes
- Compile fix
- MapColorsExporter now uses real-world simulations.
- Ensure prerelease tags are prerelease
- New release notes generator
- Changelog cleanup