Changelog
Generic
- Add missing
flock(2)POSIX api function - An attempt was made to fix possible deadlock conditions in semaphores and eventflags
- Another attempt was made to fix thread synchronization issues in Unity games
- Fix shared payload size check for DialogAPI
- Add
madvise(2)function - Add missing
libSceTextToSpeechfunctions - Fix "leaking" overlay key up event to PS4 application
Audio
- Add size checks for Ajm input buffers
- Add more
sceAudioOutOpenvariants - Add missing
sceAudioOutExGetSystemInfofunction
SaveData
- Fix minor file handle leaks
- Fix savedata memory behavior
- Fix possible write to readonly-mounted savedata
AvPlayer
- One more fix SDK checks
- An attempt was made to fix AvPlayer event hangs
- Fix possible hang on destruction
User Interface
- Libraries
libSceConvertKeycode.sprxandlibSceRudp.sprxwere added to firmware whitelist - Add button to clear favorites list
- Fix wrong
ProcParamaddress calculation leading to false-positiveeboot.bincorruption detection - Add option to select keybind for emulator overlay
Networking
- More error checks added
- Fix EPoll file descriptor lookup
- Stub
SCKERRORforgetsockopt(2) - Implement
RealSocket->write()call - Implement
RealSocket->getpeeraddr()call
You can check our realtime tracker aswell
The tracker shows overall progress on developing the next version of emulator and it's located here. We stick to rolling release model, so our releases don't have any specific version, except for the date they were built on. You can expect steady releases every week on Wednesday.
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