- New launcher. Every screen is redrawn with OpenGL: smooth transitions between screens, text that stays sharp, panels that blur the artwork behind them, and sound effects for moving, selecting and going back. Settings > Audio > Menu sounds sets their level.
- Controllers on the home screen. Four controller icons show which controllers are connected, and change as one joins or leaves.
- Loading screen. An animated scene shows while a game starts, on both renderers.
- The Library opens at once. The game list is read in the background, and the home screen shows each game's own name instead of its file name.
- New music on the PS5 home screen.
- Smoother first-time gameplay. The emulated CPU cores now share the code they compile, so each part of a game is compiled once instead of once per core. In large open-world games this halves the compile work and removes most of the stutter when gameplay starts or a new area loads.
- Faster compiling. Compiling a game's code now takes about 40% less CPU time, which shortens the remaining stutter when gameplay starts or a new area loads.
- Startup hang fixed. A game could stop for good right after starting, because the emulator's memory allocator could leave high-priority threads waiting on each other forever. Development builds also report where a slow start is stuck.
- Games close in about a second. Select + L1 used to take 10-25 seconds to return to the library; logging no longer waits on the console's storage, and the emulator skips needless teardown work.
- Up to four controllers. Each signed-in PS5 user's controller becomes the next player (player 1 is whoever launched the game); controllers can join or leave during a game, and games that ask for controllers connect every one in use.
- The Select + L1 and Select + R1 shortcuts work from any controller.
- Vibration and motion. DualSense rumble for games that use it (turn it off in Settings > Controls), and the controller's gyro and accelerometer for motion controls.
- Resolution and upscaling. Settings > Video now sets the internal rendering resolution (0.5x to 2x) and the filter that scales it to the TV: Bilinear, AMD FSR, Bicubic or Nearest.
- Per-game settings. Press Triangle on a game in the Library to give it its own renderer, resolution and upscaling filter.
- Language setting. Settings > Language picks the language games use (18 languages), with the console region that goes with it. It applies when a game starts.
- Game updates and DLC. Put update and DLC files (NSP or XCI) in the
updatesfolder next toroms; the newest update and all DLC apply when the game starts, and the game details show them. - Build it yourself.
makefetches every dependency at its pinned revision and builds the release. The OpenGL renderer now uses the published PS5 OpenGL 4.6 SDK 0.6.0.
ProsperoEden-v1.000.030.ffpfsc is the same app as a package image for ShadowMountPlus; installing it this way has not been tested yet.