github Swordpdf/ProsperoEden v1.000.030
ProsperoEden v1.000.030

latest releases: v1.005.000, v1.004.000, v1.003.000...
pre-releaseone month ago
  • New launcher. Every screen is redrawn with OpenGL: smooth transitions between screens, text that stays sharp, panels that blur the artwork behind them, and sound effects for moving, selecting and going back. Settings > Audio > Menu sounds sets their level.
  • Controllers on the home screen. Four controller icons show which controllers are connected, and change as one joins or leaves.
  • Loading screen. An animated scene shows while a game starts, on both renderers.
  • The Library opens at once. The game list is read in the background, and the home screen shows each game's own name instead of its file name.
  • New music on the PS5 home screen.
  • Smoother first-time gameplay. The emulated CPU cores now share the code they compile, so each part of a game is compiled once instead of once per core. In large open-world games this halves the compile work and removes most of the stutter when gameplay starts or a new area loads.
  • Faster compiling. Compiling a game's code now takes about 40% less CPU time, which shortens the remaining stutter when gameplay starts or a new area loads.
  • Startup hang fixed. A game could stop for good right after starting, because the emulator's memory allocator could leave high-priority threads waiting on each other forever. Development builds also report where a slow start is stuck.
  • Games close in about a second. Select + L1 used to take 10-25 seconds to return to the library; logging no longer waits on the console's storage, and the emulator skips needless teardown work.
  • Up to four controllers. Each signed-in PS5 user's controller becomes the next player (player 1 is whoever launched the game); controllers can join or leave during a game, and games that ask for controllers connect every one in use.
  • The Select + L1 and Select + R1 shortcuts work from any controller.
  • Vibration and motion. DualSense rumble for games that use it (turn it off in Settings > Controls), and the controller's gyro and accelerometer for motion controls.
  • Resolution and upscaling. Settings > Video now sets the internal rendering resolution (0.5x to 2x) and the filter that scales it to the TV: Bilinear, AMD FSR, Bicubic or Nearest.
  • Per-game settings. Press Triangle on a game in the Library to give it its own renderer, resolution and upscaling filter.
  • Language setting. Settings > Language picks the language games use (18 languages), with the console region that goes with it. It applies when a game starts.
  • Game updates and DLC. Put update and DLC files (NSP or XCI) in the updates folder next to roms; the newest update and all DLC apply when the game starts, and the game details show them.
  • Build it yourself. make fetches every dependency at its pinned revision and builds the release. The OpenGL renderer now uses the published PS5 OpenGL 4.6 SDK 0.6.0.

ProsperoEden-v1.000.030.ffpfsc is the same app as a package image for ShadowMountPlus; installing it this way has not been tested yet.

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