github Swordpdf/PS5SX2 vk-285-321
PS5SX2 2.50

one hour ago

PS5SX2 2.50 (build vk-285-321)

Lossless Scaling frame generation, a new settings sheet, and a long list of fixes from your reports. Restart the console once after updating: the disc helper is now 171q.

Lossless Scaling frame generation

  • A second frame generation method. On a game's settings: Picture > Frame gen method > Lossless Scaling, and frame generation on.
  • It uses your own Lossless.dll (from your copy of Lossless Scaling), copied to /data/PCSX2/lossless/Lossless.dll. Nothing of Lossless Scaling comes with PS5SX2. Without the file, PS5SX2's own frame generation is used.
  • Like PS5SX2's own, it needs the 120 Hz output: a 60 fps game is shown at 120, a PAL game at 50 fps at 100.
  • The optical flow runs at full size at 4K; if a game can't keep full speed with it, it steps down to 75% and then 50% by itself and remembers that.
  • The watery, warped look on moving parts is fixed (a cache bug in the GPU driver).

120 Hz

  • On some TVs frame generation said FG: NO 120 HZ OUTPUT now and then, although the TV does 120 Hz (a screen with a variable refresh rate idles at 48 Hz while nothing is drawn, and that fooled the check). Fixed.
  • The FPS box counts each generated picture once (a 30 fps game shows FPS 60 (game 30), not 90).

The new settings sheet

  • On the shelf and in the in-game menu: pages as tiles, values as coloured chips (set for this game, from all games, or the default), help on a card of its own.
  • All games settings start with System update, and are on pages too (Picture, Speed, PS2 console, Memory cards, Library, PS5SX2).
  • Lists wrap around. The empty file flags/oldsheet brings the old list back.

Leaving a game and saves

  • Going back to the shelf no longer freezes on the fat consoles where it did.
  • If the game is still writing to a memory card, PS5SX2 waits for it (SAVING - BACK TO MENU WHEN DONE) instead of cutting the save off.
  • Save states have their screenshot again.
  • The disc drive is left alone while a game runs.

Games

  • The game database is synced with upstream PCSX2 (12,906 entries).
  • .pnach patches and cheats are found by folder, serial, CRC, file name or gametitle=; letter case and separators don't matter. Cheats without a group name apply.
  • New options: C VIF unpacking (Mafia, #37), flat CRT filter (#75), Skipdraw start and end (#73), Game speed (#38), Dithering, EE/VU round modes (#44), HDD image (#60), USB guitar fret colours, Buzz! buzzers (#91).
  • Achievements work on discs whose ISO writer flagged every file as multi-extent (#83; thanks bobrass for PR #98).
  • DualShock 3 and guitar adapters that are one are turned on over USB (#67).

Shelf

  • Games on NFS shares get home screen tiles (helper 171q).
  • An empty shelf says when PS5SX2 couldn't reach your files (#17); ._ files are hidden (#95).
  • The disc turns clockwise while it's copied (#92).
  • Disc insert: ask, play at once, or do nothing.
  • Polish, Russian and Ukrainian translations (thanks heni0xyz, dann1k and Gtes; #62, #63, #80). Thanks phoenixbearded (#60) and Shadow1363 (#91) for the HDD and Buzz! work.

Download

  • PS5SX2-vk-285-321.zip: the app (eboot and files). The installer and System update install it for you.
    SHA-256: 2c72e77a4e58583d6e42909e3d7b82deb5321f39b17776ff4954c05b4825d241
  • PS5SX2Installer.elf: the installer (1.5, unchanged). Send it once and it installs this build; after that, use System update in the app.
    SHA-256: efdec4f8d968ef4a7c1880e75d26b96d212a042a6c208de46f0a859609f6224c
  • PS5SXHelper.elf: disc helper 171q with the /data mount (only for ShadowMount+ 1.7beta3).
    SHA-256: d8ff3a8d35dd2943ee405c5eca9405142f19057368eb539c4454b18b5de2917f
  • PS5SXHelper-no-data-mount.elf: the same without the /data mount, for ShadowMount+ 1.7-beta5fix1 or newer (the app starts this one itself).
    SHA-256: fc14c48b6b91da83f817e21afdef8e00d2a59c588de57b3f6d12d2015acc0654

Source: Swordpdf/PS5SX2 main.

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