github Swordpdf/PS5SX2 vk-285-118
PS5SX2 1.7

2 hours ago

PS5SX2 1.7 (build vk-285-118)

πŸ“’ IMPORTANT: PLEASE SEND LOGS!
1.7 has a new built-in profiler. When a game runs slow, it now records exactly where the time goes (which part of the emulator is busy), right in your log. This is what lets us fix slow games one by one, so every log from a slow game counts:

  • Play the slow part for a minute or two
  • Then send the log: Download logs on the settings page, or let the automatic log sender do it
  • Say which game and where it slowed down

It only runs while a game is slow, for a few seconds at a time, and doesn't slow anything down.

Performance

  • Older PS5 firmware (below 10): games that read back from the GPU every frame ran at half speed or worse (Crash Nitro Kart, Valkyrie Profile 2, Fatal Frame, Juiced, ONI, The Getaway, Matrix: Path of Neo…). PS5SX2 now switches GPU readbacks to "Don't wait" by itself when this happens ("READBACKS: DON'T WAIT (AUTO)" on screen). If you set GPU readbacks yourself, your choice is kept.

Settings page

  • No key in the address anymore: open http://<PS5 IP>:<port>/ in any browser. The QR code still takes you there.
  • Triangle on the shelf shows the QR code big, for phones that struggle to scan it.

Graphics

  • Renderer per game: Hardware or Software, from the game's settings. Takes effect when the game starts.

Controls

  • Fast forward (experimental): pick two buttons in Buttons, like the save/load combos. Hold them to speed up, hold again for normal speed. Speed: Max / 2x / 3x / 4x. Good for skipping videos. Sound may skip.
  • Button strength: how hard each button presses (10–100%). SOCOM II crouch: touchpad click β†’ Triangle at 20% (Combined Assault: 30%).
  • Stick dead zones: for each stick, for drifting sticks.
  • Rumble strength: 25–200%.
  • Multitap (4 players): Off / Port 1 / Port 2. Players 2–4 are the other PS5 users logged in when the game starts, each on their own controller. Takes effect when the game starts.

USB drives

  • Games are found in games/, PCSX2/games/ and PS5SX2/games/ on the drive, not just the root.
  • BIOS can go in PCSX2/bios on the drive too.
  • BIOS, games and textures can all live on USB. The app and /data/PCSX2 (settings, memory cards, savestates) stay internal.

For testers

  • .hack//Infection: decal_modulate test flag for the solid boxes over sprites. Please report if it fixes them.
  • Midnight Club 3 is CPU-bound with EE Cycle Rate at 3. Use 0 or 1.
  • Graphics glitches (Viewtiful Joe, Victorious Boxers 2, V-Rally 3…): please send a screenshot at 1x and one at your usual resolution.

In PS5SX2-vk-285-118.zip: the same layout as 1.6. PPSA99203/ goes to /data/homebrew/ (eboot.bin, sce_sys/, sce_module/libc.prx), PCSX2/ goes to /data/. Only eboot.bin (and the source commit named in NOTICE.txt) changed since 1.6; every other file is byte-identical.

Updating from 1.6 or older: the PS5SX2 Installer does it for you. By hand: close PS5SX2 and replace only /data/homebrew/PPSA99203/eboot.bin. Keep your /data/PCSX2 folder: your settings, memory cards and save states are in it.

Checks:

  • eboot.bin sha256 31a9aaa9506cea070d11b34da83968aa25622c0cc86beb0a17d5bffab47e7ac9, built from ba9928e (this tag).
  • The same build ran on the dev PS5 Pro; its boot.log reads build=vk-285-118 and sources: driver 6a20943cc0, pcsx2 ba9928eee3.
  • Zip sha256 1caeba2bf8c3426ef5461796d54bf7d770adfb1a01ae3c7cebe5e665f1ba65ec.
  • PS5SX2Installer.elf sha256 6b1be3ea24ec8144b27b2a1f3e279cd17574f3093e9431abf8579dcc6c0bfae9.

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