ReMapper has moved to Deno, and is now standalone from ScuffedWalls!!
Please go over the README and examples as they've been updated.
New stuff:
- Everything is generally faster
- Plugin for exporting models from Blender
- Geometry support
- BlenderEnvironment overhaul
- Renamed to ModelScene
- Completely new data format
- Now supports multiple "primary" objects
- Now supports "rotation" transform
- Caches Blender data
- "debugObject" function to test object transforms to fit to a unit cube
- Caching system
- Post process functions
- Automatic decimal reducing
- Optimizer "active" property
- More types for keyframes
- Function for safely iterating keyframes
- Track class improved
- "add" function to safely add tracks
- "remove" function to safely remove tracks
- "has" function to check if track has a value
- "array" function to get the value as an array
- "check" function to check each track for a condition
- "bakeAnimation" function to generate keyframes from an animation. Useful for doing things such as having objects rotate around points other than their anchor.
- "isGameplayModded" bool for notes and walls to check if it has been modified with noodle
- Arrays on difficulty for specific custom events (animateTracks, assignPathAnimations... etc)
- Arrays for environment stuff and geometry stuff separately ("rawEnvironment" contains both)
- Additional constant for cube in Billie environment
- Countless other small tweaks
Full Changelog: 1.0.11...2.0.0