transferVisuals()
function to allow you to move your visuals (environment, lightshow, custom events, point definitions, modded walls.. etc) across difficulties.- Fixed
exportZip()
function crashing when the zip doesn't already exist - A few constants for environment stuff in the Gaga environment
- Tweaks to the README and examples that should clear up some common misconceptions
- Fixed
assignedAccuracy
not actually effecting the animation of assigned objects - Tweaked animations to use
set()
instead ofadd()
when using setter for properties