This update brings fixes from BilalReloaded's Uncharted port. Thanks for finding these!
- Uncharted 3: Sully's shirt no longer explodes into green/black triangles. The cloth simulation shaders run in groups of 64 on PS4, NVIDIA runs them as two halves of 32 that got out of step. The two cloth shaders now wait where they need to. Only those two shaders rebuild, the rest of your shader cache stays.
- "Error 1450" at start ("cannot create 6080 MiB of guest memory"): the game's memory is now taken from Windows as the game uses it, not all at once at start. PCs with 16 GB and a small page file, or with other programs open, can start the game again.
- Uncharted 3: crash climbing the fort in chapter 8 (
m_lookAt.X() == m_lookAt.X()): when the point Drake looks at becomes invalid, the game now resets it instead of stopping. For the 1.00 and 1.02 versions. - Uncharted 3: crash in Syria and Uncharted 2: crash at the treasure screen from broken texture descriptions while a level loads: those are now skipped instead of stopping the game.
Also still in: everything from 0.3.8 (higher resolutions, ultrawide, trophies, cheats, Fixes tab, button prompts).
Update: the launcher offers it when it starts, or unpack uncharted-windows.zip over your old folder. Saves and settings are kept.
⚠️ Never paste "fix commands" from GitHub issues, those are malware.
SuperMedo