github Supermedo/uncharted_pc v0.3.12
Uncharted for Windows 0.3.12

4 hours ago

Freeze and crash fixes from your pull requests and from the other forks. Thanks to Jhojan Jiménez, FerManjarres, dbcalo, mato215, and to drakolordx7's community build (fixes by Mevlock, Alex and iannitram).

Fixes

  • Game freezes at the start of some cutscenes (picture stops, sound keeps going), mostly in Uncharted 1 (#742, #759).
  • Crash fixes in the texture cache when a level loads new images (#742).
  • GeForce GTX 10-series cards crash at start (#400, #600): a GPU feature these cards can't handle is now left off for them.
  • Intel graphics: Uncharted 3 chapter 2 no longer stops.
  • Uncharted 2 convoy: Elena's truck no longer sinks into the road after bumps.
  • Uncharted 1 above 60 FPS: objects that should drop or tip over no longer hang in mid-air (the jet ski river barrels), and objects and bodies no longer settle too early.
  • Uncharted 1 and 3: flickering surfaces with DLSS, FSR, XeSS or TAA (U1 boat details, U3 London bar).
  • Cards under 8 GB no longer keep throwing out and reloading textures they still need (#753).
  • In-game menu: checkboxes and sliders change again (#623, same fix as #694).
  • Audio with a codec the port doesn't know no longer closes the game.
  • Two more crash guards in the GPU command handling (from shadPS4).

For bug reports

  • A crash now also writes user/crash.dmp, and the log names the thread that crashed (#743). If you report a crash, the log is usually enough, but the dump helps with hard ones.
  • Game hooks get their memory before the GPU starts, so they can't run out of room later (#743, #747).

Update: the launcher offers it when it starts, or unpack uncharted-windows.zip over your old folder. Saves and settings are kept.

⚠️ Never paste "fix commands" from GitHub issues, those are malware.

SuperMedo

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