github Supermedo/bloodborne_pc windows-v1.9.8.2
Bloodborne PC 1.9.8.2

32 minutes ago

Bloodborne PC 1.9.8.2

An online fix on top of 1.9.8.1.

Fixed

  • Summoning the same hunter again joins again. When a host summoned the same hunter a second time (on the next layer of a Chalice dungeon, or after an earlier summon ended), the game reused its old connection to them. If that connection had died, the summon never reached them and the host waited a minute for nobody. On SuperMedo Server this was most failed dungeon summons (22 of 31 in 16 hours). Now a connection that stopped answering for 5 seconds is made anew: the server is asked where the hunter is (and tells them to connect back), and the server's relay is used when routers block the direct way. A connection that still answers is used as before.

Also on SuperMedo Server (already live, no update needed)

  • Summon passwords find your friend anywhere in the same area, or anywhere in the same Chalice dungeon, not only near you.
  • The Hunter's Dream: a host in a Chalice dungeon the server doesn't have (made offline or on another server) no longer gets signs from the Hunter's Dream. Those helpers could never load that dungeon. To play a dungeon together, use one made online or found by its glyph.

Credits

Seamless co-op is BBSC: Yharnam Together by CLSAMG22: https://github.com/CLSAMG22/BBSC. This port runs BBSC's game files, co-op event patcher and HUD with its own engine and launcher, under BBSC's GPL-2.0 licence. BBSC's source is on its release page; this port's change to its event patcher is listed in seamless\bbport-seamless.txt. Thank you, CLSAMG22!

The source of this port's seamless engine (bin\bb-probe-seamless.exe, unchanged since 1.9.8) is attached to the 1.9.8 release.

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