Bloodborne PC 1.9.8
What's new since 1.9.7.
Seamless co-op (new)
- Seamless co-op is here: BBSC 1.0.0 (Yharnam Together), on its own Seamless co-op page under Online play. It uses SuperMedo's seamless server and your SuperMedo account, and up to 5 hunters stay together through deaths, lamps and areas.
- Runs on this port's own engine (
bin\bb-probe-seamless.exe), started by this launcher with all your settings: picture, frame rate, controls, mods and patches. The normal game, its engine and normal online play are unchanged. - All of BBSC's co-op screens are in the game:
- the team screen at the title: invites, quick match, Begin the hunt or Alone (F2 opens it in the game)
- the party HUD and the compass
- team pings (T) and the map (M)
- trades, duels and travelling together
- On a controller: hold View/Back (the touchpad on PlayStation) for the map, tap it twice for a ping. The map and the team are also in the game menu, under System.
- Character pictures: each teammate's picture shows in the party list, on the compass and on the map, and updates when they change outfit.
- The host's world: the team plays the host's world. Its progress stays in the host's save, and guests get their own world back when they play alone.
- Joining: a player who joins is placed next to the host. A new character joining late gets the starter weapons.
- Death: a dead hunter watching a teammate stays with them, even far from where they fell. A guest who dies during the host's boss fight watches the fight.
- Host rules on the Seamless co-op page:
- enemy difficulty, plus a Custom choice with your own health, damage and poise multipliers (1 to 10)
- a Revival switch: when it's off, a fallen hunter dies for real instead of going down
- boss tempo, Rot and travelling together
- Separate saves: seamless co-op keeps its own save folder (
seamless\user). A new game is recommended. Main-game saves can be copied there by hand, at your own risk. Seamless characters are never mixed with your normal saves, and a character played in seamless gets its bells back in the normal game. - Mods: a mod's map event files never replace the co-op ones; the mod's other files still load.
Parties and online
- Parties: make a party code on the Online page and send it to your friends. While you're in a party, your summon signs and Beckoning Bell find only your party's hunters, with no level limit. A box beside the code shows who's in your party, their level, and who's online.
- Sign in to SuperMedo Server with your Online ID and password, or make a new account, not only with Discord.
- Cheat and debug patches are left out of online games. With one on, Play asks whether to go online without it, or to start this once offline with it.
- Connections:
- The game gets back online by itself within a minute after a dropped connection.
- A player who rejoins is no longer kicked by the host.
- Players behind a shared provider address (who needed a VPN) now join through the server's relay.
- Faster online: connections to the servers are kept open and reused, which ends the short freeze about once a minute for players far from the servers. Looking up another player by name works on SuperMedo's servers.
Performance and fixes
- Faster locks inside the engine give a few more frames per second.
- Three rare freezes are fixed: while loading areas, while adding new shaders, and between two engine locks.
- Low latency defaults to Auto: NVIDIA Reflex and Boost on NVIDIA cards, off on others.
BB_GPU_CHECKPOINTS=1records where the GPU was when it stopped, for code 23 crash reports.
Trophies, saves and patches
- A pop-up shows each trophy as you earn it, with its own picture and a short chime (
BB_TROPHY_SOUND=0/BB_TROPHY_POPUPS=0turn them off). - Characters deleted in the game no longer show in the launcher.
- Automatic backups you named are kept, and a backup added from a file no longer stops the next one.
- The game files check's list of 1.09 files is fixed, and every open game file keeps its own read position.
- Every patch in the list now comes from the public community list or was written for this port. The live-map patch is replaced by this port's own "Faster play log" patch.