Hotfix for two problems that started in 1.9.
Fixes
- Stretched polygons / "vertex explosion": characters and scenery no longer stretch into huge flat polygons (seen mostly on GTX 16, RTX 20 and Intel GPUs).
- FPS drop after dying or loading an area: the frame rate no longer falls to 10–25 until a restart, and the lower FPS on 4–8 GB cards since 1.9 is back to 1.8.2 levels. The fix for the 4 GB "ErrorOutOfDeviceMemory" crash is kept, in a way that no longer costs speed.
Frame generation and everything else from 1.9 is unchanged.