New: Frame generation
- Smoother motion: the game shows extra frames between its own, so 60 FPS on screen becomes 120, or up to 4x.
- FSR 3.1 on any graphics card (2x), DLSS Frame Generation on GeForce RTX 40 (2x) and RTX 50 (up to 4x).
- In the launcher and the in-game menu (Insert / L3+R3), with the multiplier.
- The HUD stays sharp in the generated frames.
- Works with the FPS unlocked: the multiplier runs as you choose it. "Fit to display refresh" limits it to what your monitor shows.
- With V-Sync (AMD cards on Windows) the game is capped so all frames fit, e.g. 72 FPS for 2x on a 144 Hz monitor.
- The FPS counter shows the game's own frame rate beside the total, e.g. "240 FPS (game 60, frame gen 4x)".
- Adds a little input delay. Menus and movies are not generated.
Fixes
- 4 GB graphics cards: no more "ErrorOutOfDeviceMemory" crash after visiting several areas (RTX 2050 and similar).
- Video memory over long sessions: no longer keeps growing from area to area on 6–8 GB cards.
- Ultrawide and high resolutions: the game starts again on PCs with less RAM or a small page file (5120x1440 stopped at start).
- Mods: more mod folder layouts load (readme and preview files beside them, extra wrapper folders, screenshot folders). A folder that still can't load is listed in the launcher with the reason.
- Graphics: many rendering fixes and better performance.
- Changing the window or output size with full video memory no longer crashes.