New online code, done the way The Hunter's Dream team asked. Big thanks to Awaken (BloodBorneButPc), whose online code bbport now uses, to Metr1k and The Hunter's Dream team for their guidance, and to droogie for bbhost.
Online
- bbport now uses shadPS4 0.20's network, NP and shadNet code, as put together by Awaken. The old network code is gone
- The game's own server functions (messages, bloodstains, summon signs) and play logs go over plain HTTP to the game server, never through a shadNet WebAPI
- bbbridge is removed completely
- The game now tells servers it is "bbport" and which version, so server teams can always tell builds apart
- shadNet and SuperMedo Server work as before
Coming next
- Playing with bbhost players on The Hunter's Dream through bbhost's own network code. It's built in but stays off until The Hunter's Dream team has tested it with us
If something goes wrong
Send the whole user\last_run.log file, along with your CPU and RAM, and when it happened. Please ask on our Discord, not The Hunter's Dream's.