Two small fixes. Thanks to @parsifal295 for both ideas.
Fixed
- A broken graphics command from the game (often right after a save loads, with
Unimplemented PM4 type 0in the log) no longer stops the game. The port skips it and keeps going
Changed
- Every
user\last_run.lognow starts with your graphics card, its video memory and the driver version, so crash reports have them without asking
If it crashes
Send the whole user\last_run.log file, along with your CPU and RAM, and when it happened.