Fluorine Manager 0.3.2
With this new release Fast Booter as a safer implementation has now been added and can now be used with this release or newer builds, will be bundled into the release for download you just install it as a mod for Skyrim and you are done.
https://github.com/SulfurNitride/Faster-Booter-VFS
Added
- Added persistent OpenMW plugin activation and load-order management.
- Added native OpenMW LOOT sorting through the Plugins tab.
- Added support for
.omwgame,.omwaddon, and.omwscriptsplugins. - Added Karryn’s Prison game support.
- Added an integrated GitGud mod browser for Karryn’s Prison with dependency installation.
- Added visible update notifications with Install & restart, View release, and Later.
- Added a consumer-facing, crash-safe VFS index.
- Added a faster immutable runtime index for VFS file lookups.
- Added automatic migration of game-local saves from Overwrite.
- Added
./build.sh testfor running the complete test suite.
Changed
- Renamed the rolling Beta channel to Nightly.
- Main-branch builds now update the rolling Nightly release.
- Existing Beta users are migrated automatically to Nightly.
- Improved VFS performance with parallel hashing, cached BLAKE3 hashes, archive indexing, and Merkle-root reuse.
- Improved Heroic and Legendary detection using both Epic namespaces and launch app names.
- Added detection of native and Flatpak Heroic Proton installations without requiring Steam.
- Pinned Steam Linux Runtime 4 to a known working release.
- Removed automatic legacy Nexus API-key derivation from OAuth sessions.
Fixed
- Fixed FOMOD installers reading stale XML, images, and other files from previous installations.
- Fixed unsafe Wine-prefix deletion and recreation.
- Fixed Heroic DLC and bonus-content records being detected as separate games.
- Fixed Heroic games such as Cyberpunk 2077 failing detection when their app name and Epic namespace differ.
- Fixed custom prefix deletion boundaries selecting the wrong parent directory.
- Fixed symlinked or externally managed prefixes being eligible for recursive deletion.
- Fixed OpenMW load orders being reset by Bethesda-specific plugin grouping.
- Fixed OpenMW-native plugins not activating when their mod was enabled.
- Fixed partial and final download writes not being checked correctly.
- Fixed lingering VFS file descriptors during forced unmounts.
- Fixed false-positive tracked writes for game-generated Overwrite files.
- Fixed overly broad VFS directory-cache invalidation.
- Fixed game-local saves remaining stranded in Overwrite.
- Fixed duplicate
meta.ininormalization changing plugin-defined key spelling. - Fixed GitGud HTTP/2 stream errors during mod downloads.
Contributors
- Thanks to @tristan-iu for OpenMW LOOT and persistent plugin-order support.
- Thanks to @gnoblit for Heroic detection, Proton discovery, and prefix-safety improvements.
- Thanks to @DalenPlanestrider for reporting and diagnosing the FOMOD temporary-file collision in [#139](https://
github.com//issues/139).
Full comparison: v0.3.1...main