github SulfurNitride/Fluorine-Manager v0.3.2
Fluorine Manager 0.3.2

4 hours ago

Fluorine Manager 0.3.2

With this new release Fast Booter as a safer implementation has now been added and can now be used with this release or newer builds, will be bundled into the release for download you just install it as a mod for Skyrim and you are done.

https://github.com/SulfurNitride/Faster-Booter-VFS

Added

  • Added persistent OpenMW plugin activation and load-order management.
  • Added native OpenMW LOOT sorting through the Plugins tab.
  • Added support for .omwgame, .omwaddon, and .omwscripts plugins.
  • Added Karryn’s Prison game support.
  • Added an integrated GitGud mod browser for Karryn’s Prison with dependency installation.
  • Added visible update notifications with Install & restart, View release, and Later.
  • Added a consumer-facing, crash-safe VFS index.
  • Added a faster immutable runtime index for VFS file lookups.
  • Added automatic migration of game-local saves from Overwrite.
  • Added ./build.sh test for running the complete test suite.

Changed

  • Renamed the rolling Beta channel to Nightly.
  • Main-branch builds now update the rolling Nightly release.
  • Existing Beta users are migrated automatically to Nightly.
  • Improved VFS performance with parallel hashing, cached BLAKE3 hashes, archive indexing, and Merkle-root reuse.
  • Improved Heroic and Legendary detection using both Epic namespaces and launch app names.
  • Added detection of native and Flatpak Heroic Proton installations without requiring Steam.
  • Pinned Steam Linux Runtime 4 to a known working release.
  • Removed automatic legacy Nexus API-key derivation from OAuth sessions.

Fixed

  • Fixed FOMOD installers reading stale XML, images, and other files from previous installations.
  • Fixed unsafe Wine-prefix deletion and recreation.
  • Fixed Heroic DLC and bonus-content records being detected as separate games.
  • Fixed Heroic games such as Cyberpunk 2077 failing detection when their app name and Epic namespace differ.
  • Fixed custom prefix deletion boundaries selecting the wrong parent directory.
  • Fixed symlinked or externally managed prefixes being eligible for recursive deletion.
  • Fixed OpenMW load orders being reset by Bethesda-specific plugin grouping.
  • Fixed OpenMW-native plugins not activating when their mod was enabled.
  • Fixed partial and final download writes not being checked correctly.
  • Fixed lingering VFS file descriptors during forced unmounts.
  • Fixed false-positive tracked writes for game-generated Overwrite files.
  • Fixed overly broad VFS directory-cache invalidation.
  • Fixed game-local saves remaining stranded in Overwrite.
  • Fixed duplicate meta.ini normalization changing plugin-defined key spelling.
  • Fixed GitGud HTTP/2 stream errors during mod downloads.

Contributors

  • Thanks to @tristan-iu for OpenMW LOOT and persistent plugin-order support.
  • Thanks to @gnoblit for Heroic detection, Proton discovery, and prefix-safety improvements.
  • Thanks to @DalenPlanestrider for reporting and diagnosing the FOMOD temporary-file collision in [#139](https://
    github.com//issues/139).

Full comparison: v0.3.1...main

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