github SulfurNitride/Fluorine-Manager 0.1.0-A
0.1.0 Native Builds, FUSE Improvements, Loot Support, UMU Removal, Steam Integration Toggle For GOG Games, And More

latest releases: v0.2.0, beta, 0.1.3-A...
one month ago

This is a huge release and update compared to the last release that was out. Biggest change is that it is no longer based on a flatpak, it is now setup and designed to run like MO2 was.

The VFS based on FUSE has been improved a lot, mainly on bigger lists with 1k+ mods. Before the VFS would take anywhere from 15-30 minutes to launch the game if your modlist contained more than a thousand mods. This has been improved at least in my local testing from 25 minutes to 1 minute and 45 seconds. Other users report similar improvements in discord as well.

Loot has been built and now has an appimage the sort button will download and load your modlist, the loot build is still being worked on so you might encounter a few issues.

A browse VFS function has been added to the data tab, this will lock MO2 and mount the VFS and open your file browser. This gives you an easy way to view all the mods as if they were "mounted" when you are playing the game.
image

UMU has been removed for now as it was causing issue with GOG/Epic versions of games, it might be readded some point in the future but it is gone for now.

Steam integration has been added as a toggle in the instance manager. This is to also fix issues with GOG/Epic versions of games.
image

There is also a few more logging improvements if you run the application in your terminal that being the fluorine-manager.

FOMOD Plus has been added, I'm looking to port other plugins if possible.

Reduced build size by changing the python handler as well down about 75-80MBs.

And as a final note, thank you to everyone who helped test this on github and on discord. ❤️

Don't miss a new Fluorine-Manager release

NewReleases is sending notifications on new releases.