- Vastly improved the base building experience (reduced instances of red ghosts and partial constructions)
- Vastly improved building experience inside the cyclops (reduced instances of objects relocating outside)
- Vastly improved world loading (reduced instances of missing bases and gun)
- Fixed multiple bugs related to vehicle docking
- Fixed a few instances of seamoth explotions (still, try to avoid collisions)
- Fixed a bug with furniture being unpowered when relogging (such as the fabricator)
- Fixed a bug causing story pings and radio messages to disappear when relogging
- Fixed a bug causing the infection not to reveal
- Fixed a bug causing rocket buildbots to desync between clients
- Fixed a bug causing seamoths to stack when there are more than one moonpool
- Fixed a bug causing some entities to not spawn their children properly
- Fixed a bug causing entities to not spawn while using the JSON save format
- Fixed most instances of players swimming inside bases when relogging
- Added username validation upon logging (Usernames with spaces or weird characters will no longer be valid)
- Added password input field when connecting to password protected servers
- Added sync for rocket preflights
- Added sync for bio reactor inventory
- Added sync for modules inside the scanner room
- Added support for updating the max discord party size through configuration
- Added the ability to run multiple servers with different ports
- Added a brand new user-friendly config file for the server (config.properties)
- Added a new server command to open the config file: "config"
- Added a new server command to open the server directory: "directory"
- Added a new server command to restart: "restart"
- Server will now be paused with no player inside
- Added support for IPV6 server addresses
- Improved JSON save files
- Upgraded to C# 8, .NET 4.7.2, and latest dependencies