github SuRGeoNix/Flyleaf v3.4.7
Flyleaf v3.4.7 (AIO x64 .NET6)

latest releases: v3.11.11, v3.11.10, v3.11.9...
4 years ago

Compiled Libraries, Plugins & Samples

Flyleaf Player | Note: Pop-up on first run is to add itself to windows firewall for proper yt-dlp and bitswarm playback
Flyleaf Downloader
Flyleaf Extractor

Flyleaf Plugins | Note: yt-dlp is detected as a virus
FFmpeg Libraries | Note: 4.4.1.2 patched for HLS issue

Enriches FlyleafLib with Logging

  • Adds Log Support for both FlyleafLib and FFmpeg (with separate log levels for each)
  • Organizes the previously Master and renaming it to Engine
  • Allows runtime/dynamic changes to log configuration
  • Collects all the Global configuration to one place and allows Load/Save
  • Controls.WPF: Renames Buffering Tab to Player and adds the new Logging settings
  • Controls.WPF: Adds Read Timeout to Player Settings
  • AudioOnly: Prevents the initialization of VideoDecoder and Renderer
  • Adds a read timeout even on the demuxer (Player.VideoDemuxer.TimedOut)

Breaking/Important Changes

  • New way to initialize FlyleafLib with Engine.Start
  • Master has been renamed to Engine
  • Master.RegisterFFmpeg and Master.RegisterPlugins have been removed
  • Master.GPUAdapters transferred to Engine.Video.GPUAdapters
  • Master.AudioMaster.Devices transferred to Engine.Audio.Devices
  • Master configuration properties transferred to Engine.Config

Start Engine Example

Engine.Start(new EngineConfig()
{
	UIRefresh           = true,  // Required for Activity,BufferedDuration,Stats in combination with Config.Player.Stats = true
	UIRefreshInterval   = 250;   // How often to update the UI
	UICurTimePerSecond  = false, // Whether to update CurTime only when it's second changed or by UIRefreshInterval
	HighPerformaceTimers= false, // Forces TimeBeginPeriod(1) always active

	//LogOutput           = ":debug",
	//LogOutput           = ":console",
	LogOutput           = "C:\\logs\\file.log",
	
	LogLevel            = LogLevel.Debug,
	FFmpegLogLevel      = FFmpegLogLevel.Warning,
	
	PluginsPath         = "C:\\SomePath\\Plugins",
	FFmpegPath          = "C:\\SomePath\\FFmpeg",
});
  • FFmpegPath and PluginsPath support both relative and absolute paths and can specify the ":" prefix for any folder below the current

Solution Notes

  • FFmpeg libraries for x86 platforms have been removed from the solution
  • FFmpeg libraries have been transferred to FFmpeg/ folder
  • All the global classes have been transferred to Engine/

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