github Stuey3D/VibeSDR app-v10.5-453
VibeSDR 10.5 (build 453) — Android APK, pre-release

latest release: vibeserver-mac-v5.5.3
pre-release3 hours ago

Android APK, pre-release. Built from main at VibeServer 5.5.3.

Fixed

  • The FM noise blanker was blanking 8 samples in every 9 on a clean signal. A run limit that reset on its own escape sample, and a reference that could never recover from a level step. It affected every radio and was on by default, so a strong local station arrived distorted with no pilot and no RDS. Confirmed fixed on air.
  • CEQ was amplifying multipath instead of removing it. The equaliser drove the composite to a fixed level rather than flattening it; at real receiver amplitudes that made a reflection about three times worse than leaving it alone. Now level-independent.
  • Typing a frequency could leave a station distorted where stepping to it did not — the same blanker fault, armed by the larger level step a typed tune produces.
  • RadioDNS station logos that would not resolve now do.
  • Advanced RDS: the panel no longer shows two "initialising" chips, and a frozen SDRplay gain readout now offers the reset instead of holding silently.

New

  • Composite eye in the Advanced RDS panel — the FM composite in time, triggered on the recovered 19 kHz pilot, with the audio filtered out so the pilot, stereo sidebands and RDS are visible as a braid. It shows things no other display on the panel does: composite peak behaviour, and whether a marginal signal is nearly locking rather than simply absent.
  • Visual Gain widened to ±40 dB, for receivers whose S-meter sits permanently high.
  • Automatic Direct Sampling for HF (server setting, off by default) for dongles that reach HF by direct sampling.

Known

The app's composite-eye caption is a build behind the web client's wording — it shows the scale without the plain-English reading, and can describe an unlocked pilot too favourably. The plot itself is correct.

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