Quite a lot of changes and improvements!
Since this is the first release where we break save files, we opted for increasing the major version.
We expect tetro-tui will have improved in both functionality and UX (and is going to continue to do so for future releases as well :-)!
Added
- Settings menu:
- Quick-switch between Graphics/Keybinds/Gameplay settings slots!
- Added more default slots for each of the sub-settings: In particular Gameplay from old tetromino stackers.
- Gameplay settings:
- Experimental Double-tap movement finesse toggle: Allow move double-taps to be converted to teleports.
- Ensure move delay less than lock delay toggle.
- Option to adjust Bag size or Recency weighting (⇝'Tetromino generation'⇝
Alt+←/→) - Rotation system: 'Classic' properly split into 'ClassicL' and 'ClassicR'.
- Advanced settings (gathers special options from previous menus):
- Save-contents granularity.
- Override assume-enhanced-key-events (reminder: useful for some Windows terminals which support this but aren't auto-recognized).
- Blindfolded gameplay (reminder: toggle in-game using
Ctrl+Alt+B). - Renderertype: Default / Halfcell / Braille
- Statistics menu: As with settings, optionally stored in savefile.
- In-Game:
- Quick-load savepoints using
Ctrl+Lnow! (reminder: save usingCtrl+S). - Game over will now show subtle effects depending on it happened: In particular 'Block out' shows how piece overlapped.
- Quick-load savepoints using
- Replay:
- Reset replay speed using
-. - Skip forward one state change using
Alt+.
- Reset replay speed using
Changed
- Savefile is now versioned using only
MAJOR.MINOR(e.g./home/meee/.config/.tetro-tui_v2.0_savefile.json) (i.e. should not break on simple.PATCHreleases). - List of some renames:
- '16-Color' palette -> 'ANSI' palette
- '40-Lines' gamemode -> 'Swift' gamemode
- 'Marathon' -> 'Classic'
- 'Custom' mode -> dynamic: 'Lines-40'/'Score-900'/'Limitless'/...
- 'Single', 'Double', 'Triple', 'Quadruple', 'Quintuple' ... -> 'Mono', 'Duo', 'Tri', 'Tetra', 'Penta' ...
- 'Master' mode is now only unlocked if 'Classic' has been completed. (secret command for the experienced/impatient:
Ctrl+U.) - Certain special controls that used
[Shift+?]now use[Alt+?](for better compatibility). - Animated Game Complete menu; and Title menu is fancier now, too (even with its different design in ASCII mode)!
- Many, many small TUI tweaks: text/labels, menu navigation...
Fixed
- Replay:
- Modded games now also generate state anchors for efficient arbitrary time skips (reminder: using
0..9). - Fixed rendering logic to make it flicker less on 'very low-end' terminals.
- More efficient when game is paused.
- Modded games now also generate state anchors for efficient arbitrary time skips (reminder: using
- Scores-and-Replays menu:
- Now remembers which game you had selected when you return from watching a replay.
- Switching between scoreboard ordering automatically keeps selection on same game as well.
- Changes/refactors of in the game engine (falling-tetromino-engine v1.4) should make it more robust now; bugs fixed/prevented.
Ctrl+Cshould now consistently exit program + save (if applicable) from all menus.- 'ASCII' graphics should now properly only use ASCII graphics even for small tetromino previews, button state icons.
Removed
- 'Time Trial' gamemode: Use 'Custom'⇝'Limit: Some(Time(180s))' instead.
bmenu keybind (was alias forBackspace/q/Esc).