github Stephane-D/SGDK v2.00
SGDK 2.00 (january 2024)

10 months ago

COMPILER

  • added new xgm2tool
  • RESCOMP
    • added new XGM2 resource type
    • MAP: fixed TMX high priority layer definition from " high" (thanks cidoku)
    • TILESET: fixed a small bug with empty tileset
    • SPRITE: small improvement in sprite cutting processing
    • changed sound drivers name
    • improved clarity of console output (thanks danielt3)
  • MAKEFILE
    • improved support for newer Linux based GCC (thanks Craig Hackney)
    • support for deeper file structure
  • README
    • added alternates sound drivers references

LIBRARY

  • SPRITE
    • sprites are now initialized with an intermediate depth level (leave more freedom for afterward depth adjustment)
    • added SPR_setAnimationLoop(..) method to enable/disable animation loop
    • added SPR_setAlwaysAtBottom(..) method because why not ^^
  • OBJECT
    • optimized object release operation when maintaining coherency
  • MATH
    • refactoring / improvements on fix16 / fix32 operations
    • added fastfix16 (ff16) and fastfix32 (ff32) types
  • MEM
    • fixed MEM_allocAt(..) function
  • VDP
    • fixed VDP VSRAM read / write / DMA command
    • text clear operation is now done by using the 'space' char instead of tile #0
    • added VDP_setVInterrupt(bool) method to enable/disable V-Interrupt
    • small fix on RGB24_TO_VDPCOLOR(..) macro (thanks Werton)
  • PAL
    • PAL_getColor(..) / PAL_getPalette(..) / PAL_getColors(..) return forced RGB333 value (undefined bits are set to 0)
  • SYS
    • removed z80 halt on reset (already done in sega.s boot)
  • SOUND
    • major refactor in sound drivers structure
    • added new XGM2 sound driver - beta (XGM2_xxx methods)
    • added 'minimusic' sound driver from Sik
    • removed fractal driver support (driver is discontinued) and enable conso…
  • TYPE
    • fixed bool declaration to be compliant with C23
    • added size_t and ptrdiff_t definitions
  • 'console' module is now enabled by default
  • added new SGDK logo from Adrian Spoz (thanks for making it !)
  • smalls fixes, general cleanup, some refactoring..

SAMPLE

  • moved 'sonic' and 'platformer' samples into 'sample/game' folder
  • moved 'sound' sample into 'sample/snd/sound-test' and moved 'xgm-player' into 'sample/snd'
  • moved 'console' and 'multitasking' samples into 'sample/sys' folder
  • renamed 'bench' sample to 'benchmark'
  • updated samples to last SGDK

SGDK 2.00 MIGRATION NOTE

  • SND_xxx_ methods --> SND__xxx
  • SND_xxx_XGM methods removed (use XGM_xxx methods instead)
  • Z80_DRIVER_2ADPCM --> Z80_DRIVER_DPCM2
  • Z80_DRIVER_4PCM --> Z80_DRIVER_PCM4

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