COMPILER
- fixed bug in sizebnd companion tool
- RESCOMP
- fixed compression for BIN resource (AUTO cannot be accepted here)
- fixed a small bug preventing having a transparent tile with high priority or palette index > 0
- fixed a bug with 'opt' set to NONE in SPRITE resource
- fixed illegal sun 'WaveFileReader' class usage for WAV file resampling operation
- APJ
- MAKEFILE
- added 'EXTRA_FLAGS' entry to makefiles so we can use custom extra compilation flags
- added 'SGDK_GCC' define to identify SGDK compilation toolchain if needed (when used in larger build frameworks)
- modifications to support Linux native toolchains (thanks to Doragasu)
- LINK
- now use objcopy instead of ld to generate rom_head.bin (improve compatibility with others GCC)
- README
- added Doragasu references / version update
- added DOA game reference
- DOCKER
- use unprivileged sgdk user to avoid root privilege usage (thanks to Doragasu)
- Modifications to support Linux native toolchains (thanks to Doragasu)
- minors tweaks
LIBRARY
- added multitask support - see 'task' unit for more details (thanks to Doragasu)
- added MegaWifi support - module should be enable in config.h file (thanks to Doragasu)
- SPRITE
- VDP
- small fix to VDP_resetScreen() function to avoid a stack overflow on failure
- added VDP_drawTextEx(..), VDP_clearTextEx(..) and VDP_clearTextAreaEx(..) methods (can use DMA / DMA_QUEUE)
- MAP
- added wrapping support (map size need to be aligned on power of 2)
- added MAP_scrollToEx(..) method to allow forced full map redraw
- fixed a bug on initial map refresh
- fixed a small bug on full map refresh
- MATH
- added getNextPow2(..) method
- added casting to int to fix conversion (safer)
- SYS
- added VDP_setExtInterrupt(..) method and fixed ext interrupt enable stat…
- added new kprintf(..) method for easier KMod debug logging
- minor tweak on mapper banking logic
- DMA
- removed Z80 halt/resume hack before triggering DMA (was not preventing bus clash anyway)
- PAL
- fixed first set palette operation not always done in vblank during fading process (CRAM dots)
- simpler setFadePalette(..) implementation
- updated to use color value rounding instead of truncation for RGB24_TO_VDPCOLOR(..) macro
- added new RGB_TO_VDPCOLOR macros (thanks to emmanuel)
- STRING
- modified intToStr(..) to display hexa value for too large number
- for safety HALT_Z80_ON_IO is also enable by default (config.h file)
- some refactoring
- changed u16 to bool in some declarations
- documentation fixes / cleanups / updates
- cleanup, removed old deprecated units / headers
SAMPLE
- added linescroll sample
- added multitasking sample (thanks to Doragasu)
- added MegaWifi sample (thanks to Doragasu)
- BENCHMARK
- updated to fix tests when using pure C (still not perfect)