github Stephane-D/SGDK 1.34
SGDK 1.34 (January 2018)

latest releases: v2.00, v1.90, v1.80...
6 years ago

LIBRARY

  • DMA
    • added DMA queue support for all (or almost all) methods supporting DMA operation
  • SPRITE
    • fixed timing issue when changing FRAME or ANIMATION manually.
    • fixed sprite sorting when multiple depth were modified in a single SPR_update(..).
    • safer sprite allocation / release.
  • MEMORY
    • added MEM_getLargestFreeBlock() to get the largest available block of memory.
  • improved LZ4W compression (better compression rate, faster compression...)
  • minors changes on method updating tilemap through X,Y position (safer)
  • some cleanup

SAMPLE

  • reworked benchmark sample to avoid out of memory error (^^)

Don't miss a new SGDK release

NewReleases is sending notifications on new releases.