LIBRARY
- DMA
- added DMA queue support for all (or almost all) methods supporting DMA operation
- SPRITE
- fixed timing issue when changing FRAME or ANIMATION manually.
- fixed sprite sorting when multiple depth were modified in a single SPR_update(..).
- safer sprite allocation / release.
- MEMORY
- added MEM_getLargestFreeBlock() to get the largest available block of memory.
- improved LZ4W compression (better compression rate, faster compression...)
- minors changes on method updating tilemap through X,Y position (safer)
- some cleanup
SAMPLE
- reworked benchmark sample to avoid out of memory error (^^)