github Stephan-S/FS22_AutoDrive 2.0.1.0
Release 2.0.1.0

latest releases: 2.0.1.6, 2.0.1.4, 2.0.1.2...
20 months ago

All Release Notes can also be found on the wiki:

https://github.com/Stephan-S/FS22_AutoDrive/wiki

Bugfixes and improvements:

  • the HUD status (open/closed) is not saved #765
  • experimental feature "Fold implements" was not saved #829 #837
  • user settings were only partially stored on servers
  • after game start vehicles could not leave fields directly when AD is started #793
  • only the fill types from the storage were checked, but not whether these are also available at the loading trigger (e.g. diesel for a production, but vehicles wanted to fill up there) #792
  • avoid start driving if the trailer is empty but not completely folded
  • curtains/cover are now also closed before departure
  • fixed problem with loader wagon, which could not unload under certain circumstances #764
  • on a tractor with field sprayer and additional tank were not both filled #781
  • improvement regarding reversing when loading/unloading:

AD no longer moves backwards until the destination point is reached, if loading/unloading was possible beforehand, but continues with the next task
if the loading/unloading destination is the parking position, no attempt is made to approach it again

  • improvement regarding water loading, if the vehicle itself and a trailer can load water
  • improvement regarding the detection of bunker silos
  • front collision detection is deactivated in drive-through silos, as the bulk material also has a colli #725
  • in case of distributed unloading, the counter is reduced with each loading operation
  • with distributed unloading, unloading only takes place at the first trigger within silo distance, even if several triggers are present ("greenhouse jerking")
  • improvement regarding the unloader for threshers and harvesters on uneven fields (hill/slope fields)
  • optimization regarding the sticking of a unloader on certain slopes
  • rework of the collision calculation regarding the new LS22 collision bits #772
  • when recording a branch line, a reverse line could not be recorded directly #790
  • mods with incorrect ai entries lead to errors #828

New:

  • AD checks itself for the correct file name "FS22_AutoDrive.zip":

if the ZIP file does not have the correct name, a warning message appears

  • Traffic lights with collision (AI_Blocking) are detected #780
  • detection of wood unloading triggers added (but cannot yet be used for unloading)
  • bale wagon are unloading at destination point:

the vanilla bale wagon now unload at the destination point, a trigger is no longer necessary
it is stopped at the destination point, the unloading is started, waited min. 20 seconds, driven 4m forward, folded and only then driven further
MP/Dedi: due to synchro problems from Giants, bale wagon may not get down the loading area after finishing unloading process (without colli)

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