github Stephan-S/FS22_AutoDrive 2.0.0.5
Release 2.0.0.5

latest releases: 2.0.1.6, 2.0.1.4, 2.0.1.2...
2 years ago

All Release Notes can also be found on the wiki:

https://github.com/Stephan-S/FS22_AutoDrive/wiki

Bugfixes and improvements:

  • Route network debugging extended by "4_" for double-sided routes #259
  • 1_ = End of a one-way route without connection
  • 2_ = Angle for driving backwards is greater than 90°
  • 3_ = Start of a one-way route without connection
  • 4_ = Start or end of a two-way line without connection (new)
  • REC function makes the game "freeze" #337
  • Route recording with e.g. a wheel loader led to a LUA error #301 & #377
  • Avoid moving waypoints in map view from helper menu #303
  • Fruit bypass improved by detection of new grass in FS22 #184
  • Consideration of mass instead of m³ for fill level detection of unloader (can be activated in LS22 options)
  • Improved cooperation of unloader with potato harvester #311
  • Pathfinding to thresher starts too early (tube not yet fully extended) #419
  • Unloader does not drive backward after unloading #315
  • Various bugfixes and improvements to helper system when CP passed to AD #322
  • Optimization regarding transfer to CoursePlay for start at the first or continuation at the last CoursePlay waypoint
  • Unloader does not wait for turning maneuver from CoursePlay #326
  • Improvement for CoursePlay chopper regarding chasing
  • AD does not pass to CoursePlay in MP when you are in the vehicle yourself #368
  • Disable CoursePlay button in AD modes "Drive" and "Unload" #385
  • "Click to switch" (vom CP-Team) was fixed #355
  • Improvement of folding vehicles and attachments, folding is now activated by default, deactivate experimental switch in case of problems!
  • Transported equipment, which is not coupled, is also repaired if it belongs to the yard of the transport vehicle (e.g. cutting units on a wagon)
  • In-game ball collectors can be unloaded when passing through a "bale" trigger (Pickup&Deliver)
  • In case of automatic selection for the unloading side or unloading side=back, it is tried not to use the grain pusher
  • IVT gearbox has no power on the hill #371
  • The wage level for the helper is taken from the game, other settings e.g. from mods are thus calculated correctly #398
  • Route Manager partially stopped working (Procedure: Start game, save + quit and then move everything from "autoDrive" to modSettings\FS22_AutoDrive)
  • Collision detection improved when reversing #274
  • Reversing with cutterbar wagon does not work #340
  • Drive-through silo problem with unloading too slow at the beginning #194
  • Problem with backward unloading when setting small silo distances (10m) fixed #347
  • Shopauswahl für das Kaufen und Verkaufen lässt sich in "Abladen" nicht de- und aktivieren (blaue Hängersymbole), wird bei Modus-Wechsel immer deaktiviert #297
  • Automatic store selection for buying and selling cannot be de- and activated in "Unload" (blue trailer icons), will be always deactivated when changing mode #297
  • Working light is switched on during loading and unloading as well as driving in silos if activated -> default on (Non-functional settings) #392
  • Improved calculation of the curve radius
  • Mod conflict "grease" fixed, is not supported #418
  • Corrected calculation in getTractorTrainLength
  • Drivers are controlled by FillUnit, no longer by vehicle (better recognition of e.g. swap bodies/add-ons)
  • Fixed several LUA bugs

nicht gefixt oder nicht lösbar:

  • For self-driven tankers diesel is not shown as loadable good, check still open #233
  • "Vehicle drives to refuel" but then stops at AiO silo #188

Neues:

  • AD can load and unload pallets, bags and bales via AutoLoad-Mod from Achimobil, please use latest version of it (min. 1.6.0.0)!

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