All Release Notes can also be found on the wiki:
https://github.com/Stephan-S/FS22_AutoDrive/wiki
Bugfixes and improvements:
- Route network debugging extended by "4_" for double-sided routes #259
- 1_ = End of a one-way route without connection
- 2_ = Angle for driving backwards is greater than 90°
- 3_ = Start of a one-way route without connection
- 4_ = Start or end of a two-way line without connection (new)
- REC function makes the game "freeze" #337
- Route recording with e.g. a wheel loader led to a LUA error #301 & #377
- Avoid moving waypoints in map view from helper menu #303
- Fruit bypass improved by detection of new grass in FS22 #184
- Consideration of mass instead of m³ for fill level detection of unloader (can be activated in LS22 options)
- Improved cooperation of unloader with potato harvester #311
- Pathfinding to thresher starts too early (tube not yet fully extended) #419
- Unloader does not drive backward after unloading #315
- Various bugfixes and improvements to helper system when CP passed to AD #322
- Optimization regarding transfer to CoursePlay for start at the first or continuation at the last CoursePlay waypoint
- Unloader does not wait for turning maneuver from CoursePlay #326
- Improvement for CoursePlay chopper regarding chasing
- AD does not pass to CoursePlay in MP when you are in the vehicle yourself #368
- Disable CoursePlay button in AD modes "Drive" and "Unload" #385
- "Click to switch" (vom CP-Team) was fixed #355
- Improvement of folding vehicles and attachments, folding is now activated by default, deactivate experimental switch in case of problems!
- Transported equipment, which is not coupled, is also repaired if it belongs to the yard of the transport vehicle (e.g. cutting units on a wagon)
- In-game ball collectors can be unloaded when passing through a "bale" trigger (Pickup&Deliver)
- In case of automatic selection for the unloading side or unloading side=back, it is tried not to use the grain pusher
- IVT gearbox has no power on the hill #371
- The wage level for the helper is taken from the game, other settings e.g. from mods are thus calculated correctly #398
- Route Manager partially stopped working (Procedure: Start game, save + quit and then move everything from "autoDrive" to modSettings\FS22_AutoDrive)
- Collision detection improved when reversing #274
- Reversing with cutterbar wagon does not work #340
- Drive-through silo problem with unloading too slow at the beginning #194
- Problem with backward unloading when setting small silo distances (10m) fixed #347
- Shopauswahl für das Kaufen und Verkaufen lässt sich in "Abladen" nicht de- und aktivieren (blaue Hängersymbole), wird bei Modus-Wechsel immer deaktiviert #297
- Automatic store selection for buying and selling cannot be de- and activated in "Unload" (blue trailer icons), will be always deactivated when changing mode #297
- Working light is switched on during loading and unloading as well as driving in silos if activated -> default on (Non-functional settings) #392
- Improved calculation of the curve radius
- Mod conflict "grease" fixed, is not supported #418
- Corrected calculation in getTractorTrainLength
- Drivers are controlled by FillUnit, no longer by vehicle (better recognition of e.g. swap bodies/add-ons)
- Fixed several LUA bugs
nicht gefixt oder nicht lösbar:
- For self-driven tankers diesel is not shown as loadable good, check still open #233
- "Vehicle drives to refuel" but then stops at AiO silo #188
Neues:
- AD can load and unload pallets, bags and bales via AutoLoad-Mod from Achimobil, please use latest version of it (min. 1.6.0.0)!