This release sees a change in how we version the API, due to updating our Thunderstore upload (you can find that here).
We also have a new and improved wiki site, which has documentation for a lot of these new additions, with more to come as they are completed. You can find that here https://docs.smods.dev.
To distribute this release easily, you can use https://release.smods.dev or https://download.smods.dev
New Features and Adjustments
- Custom Small/Big Blinds by @Eremel in #1366
- Implement attributes for all non-Joker objects by @vitellaryjr in #1371
- Suit shades by @MetaNite64 in #1403
- SMODS.scale_card scalar_factor by @vitellaryjr in #1329
- SMODS.reset_card by @vitellaryjr in #1377
- Add
SMODS.RunSelectPageby @Eremel in #1409 - from_cashout and initial fields for money_altered by @vitellaryjr in #1436
- Added support for
badge_shaderfield inmod.json. by @AllUniversal in #1432 - For atlases, if 2x images not found, load 1x and scale it by @VMan-2002 in #1454
- Feat(nativefs): normalize file paths by @Aurelius7309 in #1461
- Implement text outlines for UIElements by @ThunderEdge73 in #1449
- Create
SMODS.hide_from_collectionby @wingedcatgirl in #1459 - Booster size attributes by @Evgast in #1425
- Added
SMODS.can_context_retrigger()andSMODS.can_context_post_trigger()util functions by @AllUniversal in #1391 - Added
SMODS.card_to_image()Util function by @AllUniversal in #1389 - Better text styling by @Aurelius7309 in #1464
- Added
StateSpritefor state-dependentAnimatedSprites and expandedAnimatedSpritefunctionality by @AllUniversal in #1327 - Port
calc_scalingandcalc_resettingtocalculateby @Aurelius7309 in #1468 - Added
SMODS.SpriteParticleby @AllUniversal in #1404 - Use depthstencil for storing stencil buffer by @SleepyG11 in #1481
- Element as function in loc_vars by @SleepyG11 in #1490
- feat: force pixel by @WilsontheWolf in #1503
- implement no_replace for poll_object by @vitellaryjr in #1514
Fixes
- Fix stake wins vanilla compatibility by @Aurelius7309 in #1394
- Fix for cards with negative
card_limitdrawing ghost cards by @Oinite12 in #1418 - fix mods being loaded when disabled by @frostice482 in #1434
- Only call Blind in_pool for matching blind types by @mleaf233 in #1431
- Fix bosses_used compatibility on save load by @mleaf233 in #1430
- One more stake order fix by @MetaNite64 in #1429
- Prevent
falsefrom enabling an optional feature by @wingedcatgirl in #1428 - The Psychic, The Eye, and The Mouth scoring bugfix by @lilaclila in #1441
ease_dollarshook fix by @ThunderEdge73 in #1447- Fix: quick start tooltip now respects page order by @larswijn in #1460
- Fix: Crash when creating a joker by @Foo54 in #1455
- Fix: calc_dollar_bonus now works with custom text argument by @larswijn in #1463
- Controller fixes for scrollbars, dropdowns and UIScrollBoxes by @ThunderEdge73 in #1479
- Made it so the currently used consumable still gets calculated. by @AllUniversal in #1467
- Adjust Mr. Bones by @TheHamester in #1477
- Minor
CardAreaunhighlight logic fix by @HuyTheKiller in #1487 - Remove hardcoded checks for vanilla enhancements by @Aurelius7309 in #1489
- Fix
G.FUNCS.reroll_bossreverting blind progress by @Eremel in #1493 - fix vouchers being duplicated by @vitellaryjr in #1497
- Fix for
simpleparam increate_UIBox_current_handsnot persisting between pages by @Oinite12 in #1495
New Contributors
Thank you to these people who have helped contribute to this project for the first time!
- @Oinite12 made their first contribution in #1418
- @lilaclila made their first contribution in #1441
- @VMan-2002 made their first contribution in #1454
- @TheHamester made their first contribution in #1477
Full Changelog: 1.0.0-beta-1814a...26.829.0