This release is a small, bugfix release before some larger in scope PRs and features are added soon. Here's a summary of what's changed.
- Reordered
StateSprite's handling ofexit_toto fix frame flicker - Populate attributes for blinds
context.drawing_to_play_areacontext.skip_blindnow contains blind key- StateSprite and AnimatedSprite fixes
- Run Select fixes and changes
- Selection Limit can now be a function
- Play button now displays the tooltip of the current selections
double_click_advanceadded to advance pages when an item is double clicked
- Stop debuffs from
SMODS.debuff_cardbeing removed when a card changes enhancement - Fixes to object weights and their interaction with custom ObjectTypes
- Stake/Sticker progress is no longer lost after reloading a profile
- Fixes a variety of crashes and inconsistencies with vanilla
badge_text_no_shadowmetadata property added- Custom sets are handled better in the
info_queue