For detailed information on what this release adds, please see this discussion:
Click to see discussion post
What's Changed
- Add basic safety checks to
e.config.page
access andLAST_SELECTED_MOD_TAB
assignment by @Breezebuilder in #823 - Fix authors marquee max width by @lord-ruby in #825
- Support animated Mod Icons by @lord-ruby in #819
- Added context.change_suit and context.change_rank by @bepisfever in #813
CalcContext
LSP update by @nh6574 in #843- Prevent calculate_context from being called outside of a run (Closes #849) by @nh6574 in #850
- Add scale_card functionality for scaling detection and modification. by @lord-ruby in #861
- Added SMODS.JimboQuip by @Kekulism in #745
- Function support for Challenge Banned Cards by @VivianGiacobbi in #799
- Fix smart_level_up_hand() not properly updating hand text for hands with face-down cards by @JustOsquo in #800
- Add context.money_altered (and G.STATES.SMODS_REDEEM_VOUCHER) by @JustOsquo in #804
- Miscellaneous LSP updates by @nh6574 in #856
- Remove padding from base node of dynamic tab by @gfreitash in #806
- Better handling of
true
inSMODS.merge_effects
by @nh6574 in #811 - Added perma_repetitions to perma_bonus.toml by @AllUniversal in #820
- Fix vanilla JimboQuip registering by @nh6574 in #862
- Added no_mod arg to probability functions by @the-Astra in #816
- ConsumableType: change primary/secondary color to text/bg color by @MetaNite64 in #833
- LSP Updates for 0808a by @nh6574 in #863
JimboQuip
changes by @nh6574 in #864- Fixed Campfire "Upgrade" attention text when selling it. by @AllUniversal in #868
- Negative playing cards draw fix by @AllUniversal in #854
- Fixed Card:set_base regression with manual sprites by @VivianGiacobbi in #869
- Use Card:should_hide_front() in DrawStep code by @the-Astra in #870
- info_queue's stylized name + multi lines name support by @bepisfever in #839
- Added probability numerator/denominator handling to other cardarea types by @VivianGiacobbi in #845
- Add G.GAME.modifiers.booster_choice_mod by @JustOsquo in #814
SMODS.is_in_pool()
by @nh6574 in #828- Challenge
apply
andcalculate
by @nh6574 in #846 - Global mod
calculate
by @nh6574 in #847 - Stake
calculate
by @nh6574 in #859 - Added a "hand_type" argument to SMODS.four_fingers() by @VivianGiacobbi in #874
- Mods menu restarts after changes when pressing esc (Fixes #616) by @nh6574 in #848
allow_duplicates
inSMODS.create_card
by @nh6574 in #855- Update
es_419.lua
andes_ES.lua
by @nh6574 in #815 - Use
SMODS.shatters
in localrandom_destroy
by @HuyTheKiller in #881 - New ante-related contexts by @the-Astra in #878
- Chip-Mult Operator API by @balt-dev in #809
- Add deck loading when reloading a run by @nh6574 in #872
- Fix modded booster
select_card
softlock by @VivianGiacobbi in #841 blind.effect
by @nh6574 in #873- Added
Card:is_rarity()
function toutils.lua
by @AllUniversal in #885 - Custom hidden achievement names by @Gloompashcy in #842
- Added
SMODS.context_stack
by @AllUniversal in #877 - setting_ability Context by @the-Astra in #886
- fix edition card limit crash in collection by @real-niacat in #896
- Fixed
delay_edition
inCard:set_edition()
not working if removing Editions by @AllUniversal in #897
New Contributors
- @Breezebuilder made their first contribution in #823
- @lord-ruby made their first contribution in #825
- @bepisfever made their first contribution in #813
- @gfreitash made their first contribution in #806
- @AllUniversal made their first contribution in #820
- @MetaNite64 made their first contribution in #833
- @balt-dev made their first contribution in #809
- @real-niacat made their first contribution in #896
Full Changelog: 1.0.0-beta-0711a...1.0.0-beta-0820a