Decky v3.0.0-pre1
Along with fixing the newest break in the steam beta, we're proud to announce we're releasing the first prerelease of Decky Loader 3.0, the websocket rewrite! We'd love users to give any feedback about any new errors that might show up.
For users, it means a hopefully more stable experience with better error handling, as well as more in-depth progress indication in Decky and its plugins. It's also allowed us to fix a bug where Decky would sometimes not start without an internet connection.
For plugin developers, it means a significantly easier to use API (it is now also asynchronous) and an easy way to do backend -> frontend communication. You can read more about how to migrate here and about the new api here.
Original changelog:
What's Changed
- Packaging rework by @K900 in #531
- [needs websockets] Add development flake file by @PartyWumpus in #620
- [needs websockets] plugin install progress by @PartyWumpus in #614
- Websocket rewrite by @AAGaming00
New Contributors
Full Changelog: v2.10.8-pre1...v3.0.0-pre1