Quick Summary
Like 3 new jokers, a new blind, a whole lotta bug fixes, and teases for what's to come.
And this time, it won't crash on launch.
Make sure to delete your old versions when installing!
Release Notes
Welcome to Cryptid v0.5.5b!
This time we decided to Collaborate as much as possible, in a Timely manner, to Burn the bugs (a lot of bugs). We needed a lot of Chocolate to be able to do this.
New Jokers
In this update we've introduced 3 new jokers: Clockwork, High Five, and Wonka Bar.
Clockwork Joker
This joker loves keeping time and having steel cards in your hand. Building off of the core idea of Loyalty Card, this joker has different effects depending on how many hands you play, all centered around Steel Cards.
High Five
Hate having ranks below 5 in your hand? Well team up with this joker to convert all scoring cards below 5, into 5s!
Wonka Bar
This candy bar gives you more energy so you're able to play and discard even more cards than before!
New Blinds
In this update we've introduced 1 new Boss Blind, The Scorch
The Scorch
Accessible in Endless only, this blind will absolutely burn the deck to the ground.
Miscellaneous
- Squashed a ton of bugs (seriously, look at that changelog)
- New Feature: Immutable tables within joker values.
- For you developers out there, if you want to have values in your jokers that can't be touched by other jokers or decks that modify jokers, just add a table titled "immutable" within the config of the joker.
- Any values in this table can be accessed through
card.ability.immutableinstead of the normalcard.ability.extra.
What's up Next?
Below are a couple of new features that we are working on adding to Cryptid in a future release. If they seem interesting, check them out and help us test these exciting new features!
Quantum Computing
We're adding a new Voucher, Quantum Computing, and also adding a new Code card, Global. We are also working on freshening up the code for all things Code (Vouchers, Cards, etc.).
Important! For this experimental version, make sure to also download the v0.5.5b release below to get the correct versions of supporting mods.
Check it out at and help test it at:
https://github.com/MathIsFun0/Cryptid/archive/refs/heads/quantum-computing.zip
BigNum Everything!
We're working on making it so that way almost all jokers can have values larger than the previously-capped limit of 1e300.
Important! For this experimental version, make sure to also download the v0.5.5b release below to get the correct versions of supporting mods.
Check it out at and help test it at:
https://github.com/MathIsFun0/Cryptid/archive/refs/heads/Big-Num-support.zip
Important Info
Installing this version of Cryptid will likely require you to update Steamodded. Refer to the install guide below to perform a fresh installation of Cryptid and its dependencies.
Thanks to everyone who submitted ideas, art, etc!
There are too many people to list here, but you can find them all on the Cryptid Suggestions Log and this spreadsheet or credited in-game.
Installation
Video Installation Guide
Ensure that the latest version of Lovely is installed.
Download Cryptid.zip, which contains the compatible versions of Cryptid, Talisman, and Steamodded.
Move the contents of this file into %AppData%/Balatro/Mods. (Make sure Cryptid, Talisman, and Steamodded are each in their own folder and the folder names are unchanged.)
What's Changed
- Update README.md by @TheRealNova422-real in #459
- Add support for Next Ante Preview by @DigitalDetective47 in #460
- Fixed the debug+ spam from scalae/double scale by @Whomper-Comper in #461
- Added Tropical Smoothie to food pool by @Kimchi97 in #463
- Attempt to avoid lovely crashes by @larswijn in #465
- fix: crash on some weird systems by @WilsontheWolf in #466
- Immutable Pi by @TheRealNova422-real in #464
- More safety checks by @larswijn in #468
- Clockwork Joker by @TheRealNova422-real in #440
- fixed before math can by @Dragokillfist in #469
- Fixed one thing by @TheRealNova422-real in #470
- Update epic.lua by @TheRealNova422-real in #471
- Cass's Ticker Fix by @TheRealNova422-real in #472
- Fixed a crash related to playing an echo card by @Aurif in #474
- fix noisy planet card crash (aurinko) by @itsmissy in #475
- cryptid lore by @TheRealNova422-real in #476
- Updated Wario art credits by @AutoWatto in #480
- Updated "Idea" credits for encoded deck by @AutoWatto in #481
- pairpair by @TheRealNova422-real in #482
- add some more stand-ins for pointer by @kierkat10 in #483
- Eye Of Hagane by @TheRealNova422-real in #484
- Added correct sprite for Eye of Hagane; Fixed spelling error in localization for Eye of Hagane; added fixes for RNJoker (helped by Mr. Smods) by @AutoWatto in #485
- Merge atlases by @Jevonnissocoolman in #488
- tiny wording change in conduit by @kierkat10 in #490
- not_stoned_or_fucked by @TheRealNova422-real in #489
- New Achievement: You're Fucking Kidding/You Can't Be Serious by @astrapboy in #487
- made Eye of Hagane more like midas mask by @oklexi in #486
- Added check for if to_number returns a string within pluralize. by @bobjoe400 in #491
- jonke by @TheRealNova422-real in #492
- Properly use SMODS.has_no_rank and SMODS.has_no_suit instead of explicit check for Stone Cards by @wingedcatgirl in #495
- add a way for other mods to prevent force popup by @vitellaryjr in #496
- rename empowered pack and kidnap description by @billionercat-dev in #498
- new art for the automaton tarot card by @1underscore1 in #499
- Fixed Pot of Jokes internally storing values over it's set limit by @bobjoe400 in #502
- Ascended hands turn the mult & chips colours gold by @lord-ruby in #503
- Fix to new Pot of Jokes calculate implementation by @bobjoe400 in #508
- Ability to skip over whole tables in misprintize by @bobjoe400 in #507
- disabled eye of hagane by @TheRealNova422-real in #511
- High Five by @astrapboy in #506
- add "force tooltips" setting by @TheBearodactyl in #513
- Add Wonka Bar by @kierkat10 in #494
- make ascension factor use bignum/omeganum by @lord-ruby in #515
- let sol work with glitched by @lord-ruby in #516
- fixed thing by @TheRealNova422-real in #522
- minor clockwork fix by @TheRealNova422-real in #525
- fragile fix by @TheRealNova422-real in #524
- Add support for Next Ante Preview 3.0.0 by @DigitalDetective47 in #479
- Unlock Requirements for Decks by @AlexZGreat in #514
- Adds much needed Wario sprite redesign; credits to @MarioFan597 by @AutoWatto in #523
- Hotfixed! by @TheRealNova422-real in #526
- Add The Scorch (Approved Boss Blind) by @gemstonezGH in #532
- Update french localization by @HastagGuigui in #539
- Deselect class/variable fix by @TheRealNova422-real in #541
- Update calculate.lua by @TheRealNova422-real in #542
- Final fixes before release by @TheRealNova422-real in #543
New Contributors
- @Whomper-Comper made their first contribution in #461
- @Kimchi97 made their first contribution in #463
- @Aurif made their first contribution in #474
- @itsmissy made their first contribution in #475
- @kierkat10 made their first contribution in #483
- @vitellaryjr made their first contribution in #496
- @billionercat-dev made their first contribution in #498
- @1underscore1 made their first contribution in #499
- @lord-ruby made their first contribution in #503
- @TheBearodactyl made their first contribution in #513
- @gemstonezGH made their first contribution in #532
Full Changelog: v0.5.5...v0.5.5b






