Fixes like, a lot of stuff. Do not expect any more releases from this point.
Important stuff:
Updated Enhancement/Seal/Edition/Sticker/Suit Deck for the new Steamodded run select
Experimental Antimatter Deck is now the default functionality, with a proper selection UI on a new run select page
What's Changed
- Antimatter deck selection fix by @Nanuzer0 in #878
- Improve ACE text prompt by @Nanuzer0 in #879
- Remove a dumb joke by @Nanuzer0 in #880
- Add playing cards to shops in Equilibrium deck by @Nanuzer0 in #882
- Yet another DoE fix by @Nanuzer0 in #883
- Fix: the exotic pi joker plays emult and echip sfx again by @Nanuzer0 in #884
- Fix chromatic boss blind by @Nanuzer0 in #885
- Fix a mistake in antimatter deck logic by @Nanuzer0 in #889
- "The entire deck" hand calc change by @Nanuzer0 in #890
- Reduce lag when pasting text in ACE propmt by optimization by @Nanuzer0 in #891
- Fix logic in gameset.lua by @Nanuzer0 in #893
- Visual fix for edition decks by @Nanuzer0 in #894
- Four Fingers hook adjustment by @TheOneGoofAli in #896
- Fix rush hour challenges by @Nanuzer0 in #897
- Fix enter the gungeon and joker poker challenge too i guess by @Nanuzer0 in #898
- Fix the boss blind check logic by @Nanuzer0 in #899
- Fix joker values on modest FOR REAL THIS TIME by @Nanuzer0 in #900
- Fix joker values on modest hopefully for the last time by @Nanuzer0 in #901
- Fix a demicolon crash by @Nanuzer0 in #902
- Fix obsidian orb by @Nanuzer0 in #903
- Fix joker behavior on modest by @Nanuzer0 in #895
- Fix duplicare bug by @Nanuzer0 in #904
- Fix flickering sticker by @Nanuzer0 in #905
- Fix Primus by @Nanuzer0 in #907
- Update smods version and scaling jokers code by @Nanuzer0 in #906
- Fix Deck of Equilibrium by @Nanuzer0 in #908
- Patch fixes by @Nanuzer0 in #909
- Fix: make Duplicare NOT scale on context.scaling_card by @Nanuzer0 in #911
- FIx: crashing the game after using the crash code card always properly saves the game state now by @Nanuzer0 in #892
- Fix kidnap crash when sold jokers are no longer in G.P_CENTERS by @mleaf233 in #910
- Small grammar fix by @Nanuzer0 in #912
- Fix blueprint compat by @Nanuzer0 in #913
- Add a safety check to Thematic Sets UI in in-game config settings by @Nanuzer0 in #917
- Fix vouchers not having stickers on them in high Cryptid stakes by @Nanuzer0 in #919
- Add pinned sticker functionality for booster packs by @Nanuzer0 in #920
- Tweak 2 achievements by @Nanuzer0 in #921
- Fix Turquoise tornado code by @Nanuzer0 in #922
- Add more safety checks for gameset stuff by @Nanuzer0 in #923
- Spooky deck small code dix by @Nanuzer0 in #924
- Fix monopoly money not destroying some items properly by @Nanuzer0 in #926
- Fix critical deck messages by @Nanuzer0 in #927
- Remove legacy edition decks select screen by @Nanuzer0 in #928
- Remove all redundant checks from the code by @Nanuzer0 in #931
- Minor code error fixes by @Nanuzer0 in #932
- Fix fragile edition by @Nanuzer0 in #918
- Fix blueprint compat by @Nanuzer0 in #934
- Add custom descriptions to antimatter deck select screen by @Nanuzer0 in #935
- Add "random" option to edition decks in antimatter deck selection screen by @Nanuzer0 in #937
- Refactor: change bad variable names by @Nanuzer0 in #938
- Fix cards being able to change their properties on randomized edition decks by @Nanuzer0 in #942
- Fix candy basket by @Nanuzer0 in #936
- Properly force playing cards created with "create_card" to use deck's modifiers on edition decks by @Nanuzer0 in #943
- Fix visual glitches by @Nanuzer0 in #944
- Fix some hooked vanilla jokers not forcetriggering properly by @Nanuzer0 in #945
- Rremove deep_copy from forcetrigger code by @Nanuzer0 in #947
- Fix pi joker sfx (again) by @Nanuzer0 in #948
New Contributors
- @TheOneGoofAli made their first contribution in #896
Full Changelog: v0.5.16...v0.5.17