- Improved support for mods that ship as XInput1_3.dll (i.e. FFVIIHook).
- Improved VRR status detection in D3D12 games.
- Fixed potential deadlock during startup in Gothic 1 Remake.
- Removed "Show VRR Status" option from SK's Display menu; it still exists,
but if you absolutely need to turn this off, do it from SK's INI. - Added warning if Steam Input is enabled in games using Windows.Gaming.Input,
because SK implements more advanced parts of the API than Steam does, and
Steam Input will gimp SK's ability to use Adaptive Triggers, etc.
Full Changelog: SK_26_6_13...SK_26_6_13_7