github SpecialKO/SpecialK SK_26_4_3_1
Special K v 26.4.3.1

16 hours ago
  • Improved compatibility with ReShade 6.7 and RenoDX mods in D3D11/12.

  • Added DPI scaling option back to the Display menu in the control panel.

  • Added Ultra Low-Latency option to DLSS Frame Generation Pacing, and
    enabled Flip Metering by default.

  • Changed optimal VRR framerate to 1% below Reflex limit instead of 0.5%,
    to recover from latency spikes quicker without visible stutter.

  • Improved handling of games that stop calling NVIDIA Reflex Sleep for
    long periods of time.

  • The SK_FPS_LIMIT environment variable now takes precedence over Sunshine/Apollo;
    if set to 0.0 it will allow software streamed using Sunshine/Apollo to ignore
    SUNSHINE_CLIENT_FPS and use an INI-defined framerate limit as usual.

  • Added INI option to ignore framerate environment variables

    [Render.Framerate]
    IgnoreEnvironmentVars={true|false} Default: false

  • Ensure SK's framerate limiter only attempts to flush D3D11 immediate context
    if it is running on the same thread as the SwapChain, because it would
    deadlock Reflex-native games using Low-Latency limiter mode otherwise.

Other Changes

  • Decoupled BackgroundFPS from TargetFPS and renamed BackBufferCount to BufferCount by @Nustat0 in #346

Full Changelog: SK_26_3_18...SK_26_4_3_1

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