-
Switched controller power-off chord to activate on button release instead
of press, in order to prevent powering-off DualSense controllers with
updated firmwares when users attempt to press+hold PlayStation+Triangle
for 3 seconds to pair the controller to a different device. -
Added INI setting to control whether the Windows kernel's timer resolution
is set to maximum supported for the game's process.- The is generally no reason to turn this off, other than testing if the
improved timer resolution is the reason for a game's performance boost.
[FrameRate.Engine]
UseMaxTimerResolution={true|false} Default=true (for obvious reasons) - The is generally no reason to turn this off, other than testing if the
-
Ignore bug in NVIDIA Streamline in Borderlands 4 that causes it to
try to set the wrong HDR colorspace (scRGB) for HDR10. -
Apply XInput deadzone to XInputGetStateEx (...) function for engines
using SDL or Unity, since they do not use the documented XInput API... -
Disable OpenGL hooks in Unity engine games, since Unity loads the DLL,
but does not actually use GL and the GOG overlay has compatibility
issues in GL. -
Fixed change made in 25.3.5.1 to address REFramework DirectInput8 input
issues, that was affecting non-CRAPCOM games (i.e. Hollow Knight). -
Apply the "NoDrawOverlay" option in [Steam.System] to all platform
overlays (except Game Bar). -
Removed mode option from DLSS Frame Generation "Native Pacing".
-
Add the GOG Galaxy overlay back to the internal blacklist in OpenGL.
-
Allow various DLSS Frame Generation settings to be configured when
DLSS Frame Generation is active but not DLSS Super Resolution. -
Slightly reduced render latency in VRR Optimized mode in D3D11 games,
by ensuring all commands before SK draws its overlay are flushed in
advance, and then again after SK draws its overlay before any
third-party overlays draw theirs. -
Ignore Keyboard/Mouse Hooks installed by the GOG overlay.
-
Enumerate HID device files that SK's CreateFile{A|W} hooks miss after
15 drawn frames instead of during initialization. -
Apply platform detection to Local Injection also...
-
Make the Ctrl+Shift+Backspace keybinding for toggling SK's Control Panel
a standard configurable keybinding.- The binding can be edited under Input Management | Keyboard.
Full Changelog: SK_25_8_30_2...SK_25_9_17