- Added tooltip to Composed Flip / VRR Inactive status to list possible
applications that are to blame (because they cover the game window). - Automatically hide the new Discord overlay to prevent it from breaking VRR.
- Fixed Bilinear -> Anisotropic texture filtering overrides in D3D11.
- Fixed potential rounding errors in Latent Sync's scanline timing calculation.
- Removed Latent Sync's anti-roll feature.
- Improved "Multitasking-on-Top" mode on multi-monitor systems.
- Handle new versions of DLSS that do not support Presets A,B,C,D,E.
Full Changelog: SK_25_7_8_4...SK_25_8_28_2