-
Extended support for VRR status monitoring and AutoVRR framerate limiter
optimization to cover AMD and Intel GPU owners. -
VRR status text now identifies the active display tech between NVIDIA G-SYNC,
AMD FreeSync, VESA AdaptiveSync and HDMI Forum VRR. -
Added VRR Range and LFC status to the VRR section of the Control Panel.
-
Hide Special K's overlay and block gamepad input to games when the Xbox
GameBar is open and "redirecting input." -
Clamp HDR retrofit alpha in scRGB to [0,1], as it would never have values
outside this range in SDR. -
Added SKIV to the set of applications that SKIF will disable the
GeForce Experience overlay for. -
Fixed missing lighting in Star Wars: Jedi Survivor due to incorrect resource
dimensions in call to ID3D12GraphicsCommandList::CopyResource (...). -
Improved window layering (Always-on-Top) overrides when "Continue Rendering"
is used in NVIDIA Vk/DXGI Interop-based games. -
Workaround various SDL3 bugs.
-
Merge pull request #281 from miguelkmarques:ac-shadows-1-0-6-support
- AC Shadows 1.0.6 Support (exception addresses updated).
-
Eliminate small hitch when opening SK's Control Panel.
-
Improved thread-safety on VRR VBlank counter thread during SwapChain resize.
-
Added additional debug logging, thread-safety and 32-bit OS fixes to SKIF.
-
Added warning if user tries to set a non-native Fullscreen Exclusive res.
while Special K's "Fake Fullscreen" mode is active, since it will fail! -
Added INI option to force DirectStorage games to use the GPU if they initialize
DStorage queues without a D3D12 device.- This brings back HW accelerated texture streaming to Monster Hunter: Wilds
[Render.DStorage]
UseDummyD3D12DeviceIfNeeded={true|false} Default: true- In many games, DStorage is initialized before graphics / windows are init.
so it may be necessary to use local injection for this feature.
-
Added tooltip to PlayStation controller latency measurement when Bluetooth
controllers are in read-only (DirectInput compatibility mode) explaining
why latency measurement is not possible.- Controller will be removed from read-only mode if a game uses rumble, if
"Always Enable Full Capabilities" is selected, or if other software
(e.g. Steam Input) disabled it after powering-on the controller.
- Controller will be removed from read-only mode if a game uses rumble, if
-
Favor system registry cached EDIDs over extracting them from HW using NvAPI.
-
NOTE: Current versions of CRU cause corruption on edited EDIDs for
displays with more than 256-bytes of EDID (i.e. AW3423DW).Problem has been reported and should be fixed soon.
-
What's Changed
- Add ability to launch Elden Ring: Nightreign without EAC by @cathyjf in #278
- AC Shadows 1.0.6 Support by @miguelkmarques in #281
- Backup input thread GetKeyboardState optimization fixes by @lukashoracek in #286
New Contributors
- @lukashoracek made their first contribution in #286
Full Changelog: SK_25_6_20_1...SK_25_7_8_4