github SpecialKO/SpecialK SK_25_4_9
Special K v 25.4.9

latest releases: SK_25_12_2_5, SK_25_12_1, SK_25_11_17...
8 months ago
  • Updated Assassin's Creed Shadows Plug-In for 1.0.2 patch.

  • Added cloth physics fix and blackbar removal to Assassin's Creed Shadows.

  • Added warning when launching Nixxes games that use DLSS Frame Generation.

  • Compatibility updates for RTSS, Unity Engine and Rise of Ronin (Steam).

  • Disable floating-point exceptions on the render thread for all games, since
    it will cause crashes in CryEngine games and some others.

  • Eliminate potential floating-point division by zero (which is normally safe),
    in SK::Framerate::Stats::calcPercentile (...) for the reason above.

  • Allow games to see WM_DEVICECHANGE w/ DBT_DEVNODES_CHANGED as the type
    initially before blocking subsequent messages, since they come in floods.

  • Reduce HID controller connected notifications by only reporting the first
    time that data is read or written using said HID controller.

  • Added error message if trying to use local injection in a game that uses
    a launcher, and stop initialization as early as possible if using global.

  • Integrate GetColorSpace1 (...) for DXGI SwapChains using the undocumented
    { 8C803E30-9E41-4DDF-B206-46F28E90E405 } interface.

Full Changelog: SK_25_4_1_1...SK_25_4_9

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